Move Reagents to their own items
This commit is contained in:
parent
c58e29eeea
commit
59a9394f99
13 changed files with 298 additions and 263 deletions
|
@ -10,6 +10,7 @@ import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
|
|||
import WayofTime.bloodmagic.client.IMeshProvider;
|
||||
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
|
||||
import WayofTime.bloodmagic.item.types.ComponentType;
|
||||
import WayofTime.bloodmagic.item.types.ReagentType;
|
||||
import WayofTime.bloodmagic.livingArmour.LivingArmour;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
|
||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
|
||||
|
@ -97,7 +98,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
|
|||
|
||||
@Override
|
||||
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) {
|
||||
return ItemStack.areItemsEqual(repair, ComponentType.REAGENT_BINDING.getStack());
|
||||
return ItemStack.areItemsEqual(repair, ReagentType.REAGENT_BINDING.getStack());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue