Add node type name to GUI (#901)

This commit is contained in:
Nicholas Ignoffo 2016-09-06 17:41:15 -07:00
parent 7f24698651
commit 5989f37f59
2 changed files with 7 additions and 0 deletions

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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.client.gui;
import java.io.IOException;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiTextField;
import net.minecraft.client.gui.inventory.GuiContainer;
@ -153,6 +154,8 @@ public class GuiItemRoutingNode extends GuiContainer
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
super.drawScreen(mouseX, mouseY, partialTicks);
Minecraft.getMinecraft().fontRendererObj.drawString(inventory.getName(), xSize, ySize / 4, 4210752);
}
/**

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@ -762,6 +762,10 @@ commands.soulnetwork.notACommand=That is not a valid command
commands.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
# GUI
tile.BloodMagic.inputNode.name=Input Node
tile.BloodMagic.outputNode.name=Output Node
# Keybinds
BloodMagic.keybind.open_holding=Open Sigil of Holding
BloodMagic.keybind.cycle_holding_pos=Cycle Sigil (+)