A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
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@ -23,7 +23,7 @@ public class RenderSentientSpecter extends RenderBiped<EntitySentientSpecter>
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public RenderSentientSpecter(RenderManager renderManager)
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{
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super(renderManager, new ModelBiped(0.0F), 0.1F);
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super(renderManager, new ModelBiped(0.0F), 0);
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this.addLayer(new LayerBipedArmor(this));
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this.addLayer(new LayerHeldItem(this));
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this.addLayer(new LayerArrow(this));
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@ -59,7 +59,6 @@ public class EntityAIAttackRangedBow extends EntityAIBase
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public void startExecuting()
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{
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super.startExecuting();
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// this.entity.setSwingingArms(true);
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}
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/**
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@ -68,7 +67,6 @@ public class EntityAIAttackRangedBow extends EntityAIBase
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public void resetTask()
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{
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super.startExecuting();
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// this.entity.setSwingingArms(false);
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this.seeTime = 0;
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this.attackTime = -1;
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this.entity.resetActiveHand();
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@ -23,7 +23,6 @@ import net.minecraft.entity.passive.EntityWolf;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityTippedArrow;
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import net.minecraft.init.Enchantments;
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import net.minecraft.init.Items;
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import net.minecraft.init.MobEffects;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.inventory.EntityEquipmentSlot;
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@ -35,7 +34,6 @@ import net.minecraft.network.datasync.DataSerializers;
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import net.minecraft.network.datasync.EntityDataManager;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.server.management.PreYggdrasilConverter;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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@ -45,6 +43,8 @@ import WayofTime.bloodmagic.entity.ai.EntityAIAttackRangedBow;
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import WayofTime.bloodmagic.entity.ai.EntityAIFollowOwner;
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import WayofTime.bloodmagic.entity.ai.EntityAIOwnerHurtByTarget;
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import WayofTime.bloodmagic.entity.ai.EntityAIOwnerHurtTarget;
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import WayofTime.bloodmagic.item.soul.ItemSentientBow;
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import WayofTime.bloodmagic.registry.ModItems;
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import com.google.common.base.Optional;
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@ -77,7 +77,7 @@ public class EntitySentientSpecter extends EntityMob implements IEntityOwnable
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this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
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this.setCombatTask();
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// this.targetTasks.addTask(8, new EntityAINearestAttackableTarget<EntityAnimal>(this, EntityAnimal.class, false));
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// this.targetTasks.addTask(8, new EntityAINearestAttackableTarget<EntityCreature>(this, EntityCreature.class, true));
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}
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@Override
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@ -213,48 +213,55 @@ public class EntitySentientSpecter extends EntityMob implements IEntityOwnable
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}
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}
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public void attackEntityWithRangedAttack(EntityLivingBase target, float p_82196_2_)
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public void attackEntityWithRangedAttack(EntityLivingBase target, float velocity)
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{
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EntityTippedArrow entitytippedarrow = new EntityTippedArrow(this.worldObj, this); //TODO: Change to an arrow created by the Sentient Bow
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double d0 = target.posX - this.posX;
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double d1 = target.getEntityBoundingBox().minY + (double) (target.height / 3.0F) - entitytippedarrow.posY;
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double d2 = target.posZ - this.posZ;
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double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
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entitytippedarrow.setThrowableHeading(d0, d1 + d3 * 0.2, d2, 1.6F, (float) (14 - this.worldObj.getDifficulty().getDifficultyId() * 4));
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int i = EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.POWER, this);
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int j = EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.PUNCH, this);
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entitytippedarrow.setDamage((double) (p_82196_2_ * 2.0F) + this.rand.nextGaussian() * 0.25D + (double) ((float) this.worldObj.getDifficulty().getDifficultyId() * 0.11F));
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if (i > 0)
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ItemStack heldStack = this.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
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if (heldStack != null && heldStack.getItem() == ModItems.sentientBow)
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{
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entitytippedarrow.setDamage(entitytippedarrow.getDamage() + (double) i * 0.5D + 0.5D);
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EntityTippedArrow arrowEntity = ((ItemSentientBow) heldStack.getItem()).getArrowEntity(worldObj, heldStack, target, this, velocity);
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if (arrowEntity != null)
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{
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this.playSound(SoundEvents.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
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this.worldObj.spawnEntityInWorld(arrowEntity);
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}
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} else
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{
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EntityTippedArrow entitytippedarrow = new EntityTippedArrow(this.worldObj, this); //TODO: Change to an arrow created by the Sentient Bow
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double d0 = target.posX - this.posX;
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double d1 = target.getEntityBoundingBox().minY + (double) (target.height / 3.0F) - entitytippedarrow.posY;
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double d2 = target.posZ - this.posZ;
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double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
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entitytippedarrow.setThrowableHeading(d0, d1 + d3 * 0.2, d2, 1.6F, 0); //TODO: Yes, it is an accurate arrow. Don't be hatin'
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int i = EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.POWER, this);
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int j = EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.PUNCH, this);
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entitytippedarrow.setDamage((double) (velocity * 2.0F) + this.rand.nextGaussian() * 0.25D + (double) ((float) this.worldObj.getDifficulty().getDifficultyId() * 0.11F));
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if (i > 0)
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{
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entitytippedarrow.setDamage(entitytippedarrow.getDamage() + (double) i * 0.5D + 0.5D);
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}
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if (j > 0)
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{
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entitytippedarrow.setKnockbackStrength(j);
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}
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boolean burning = this.isBurning();
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burning = burning || EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.FLAME, this) > 0;
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if (burning)
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{
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entitytippedarrow.setFire(100);
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}
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if (true) //TODO: Add potion effects to the arrows
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{
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entitytippedarrow.addEffect(new PotionEffect(MobEffects.SLOWNESS, 600));
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}
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this.playSound(SoundEvents.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
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this.worldObj.spawnEntityInWorld(entitytippedarrow);
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}
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if (j > 0)
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{
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entitytippedarrow.setKnockbackStrength(j);
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}
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boolean burning = this.isBurning();
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burning = burning || EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.FLAME, this) > 0;
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if (burning)
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{
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entitytippedarrow.setFire(100);
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}
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ItemStack itemstack = this.getHeldItem(EnumHand.OFF_HAND);
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if (itemstack != null && itemstack.getItem() == Items.TIPPED_ARROW)
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{
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entitytippedarrow.setPotionEffect(itemstack);
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} else if (true) //TODO: Add potion effects to the arrows
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{
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entitytippedarrow.addEffect(new PotionEffect(MobEffects.SLOWNESS, 600));
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}
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this.playSound(SoundEvents.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
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this.worldObj.spawnEntityInWorld(entitytippedarrow);
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}
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public boolean isTamed()
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@ -2,14 +2,13 @@ package WayofTime.bloodmagic.item.soul;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.entity.projectile.EntityTippedArrow;
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import net.minecraft.init.Enchantments;
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import net.minecraft.init.Items;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.IItemPropertyGetter;
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import net.minecraft.item.ItemArrow;
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import net.minecraft.item.ItemBow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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@ -18,6 +17,7 @@ import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@ -87,8 +87,13 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
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{
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EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
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int level = getLevel(stack, soulsRemaining);
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recalculatePowers(stack, type, soulsRemaining);
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}
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public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will)
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{
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this.setCurrentType(stack, will > 0 ? type : EnumDemonWillType.DEFAULT);
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int level = getLevel(stack, will);
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//
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double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
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@ -271,6 +276,54 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
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return super.onItemRightClick(stack, world, player, hand);
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}
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public EntityTippedArrow getArrowEntity(World world, ItemStack stack, EntityLivingBase target, EntityLivingBase user, float velocity)
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{
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EnumDemonWillType type = this.getCurrentType(stack);
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double amount = user instanceof EntityPlayer ? (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack)) : 0;
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float newArrowVelocity = velocity * getVelocityOfArrow(stack);
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EntitySentientArrow entityArrow = new EntitySentientArrow(world, user, type, amount);
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entityArrow.setAim(user, user.rotationPitch, user.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
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double d0 = target.posX - user.posX;
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double d1 = target.getEntityBoundingBox().minY + (double) (target.height / 3.0F) - entityArrow.posY;
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double d2 = target.posZ - user.posZ;
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double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
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entityArrow.setThrowableHeading(d0, d1 + d3 * 0.05, d2, newArrowVelocity, 0);
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if (newArrowVelocity == 0)
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{
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world.playSound(null, user.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
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return null;
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}
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if (velocity == 1.0F)
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{
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entityArrow.setIsCritical(true);
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}
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int j = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
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entityArrow.setDamage(entityArrow.getDamage() + this.getDamageAdded(stack) + (j > 0 ? j * 0.5 + 0.5 : 0));
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int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
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if (k > 0)
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{
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entityArrow.setKnockbackStrength(k);
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}
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if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
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{
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entityArrow.setFire(100);
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}
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entityArrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
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return entityArrow;
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}
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@Override
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public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entityLiving, int timeLeft)
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{
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@ -253,7 +253,15 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
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specterEntity.setPosition(player.posX, player.posY, player.posZ);
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world.spawnEntityInWorld(specterEntity);
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System.out.println("Spawning Specter...");
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specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(ModItems.sentientBow));
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ItemStack bowStack = new ItemStack(ModItems.sentientBow);
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((ItemSentientBow) ModItems.sentientBow).recalculatePowers(bowStack, EnumDemonWillType.DEFAULT, 1025);
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specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, bowStack);
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specterEntity.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(ModItems.sentientArmourHelmet));
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specterEntity.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(ModItems.sentientArmourChest));
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specterEntity.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(ModItems.sentientArmourLegs));
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specterEntity.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(ModItems.sentientArmourBoots));
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specterEntity.setOwner(player);
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specterEntity.setTamed(true);
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}
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