A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
This commit is contained in:
parent
38f4ea6bac
commit
5953a5a0cf
5 changed files with 116 additions and 50 deletions
|
@ -253,7 +253,15 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
|
|||
specterEntity.setPosition(player.posX, player.posY, player.posZ);
|
||||
world.spawnEntityInWorld(specterEntity);
|
||||
System.out.println("Spawning Specter...");
|
||||
specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(ModItems.sentientBow));
|
||||
|
||||
ItemStack bowStack = new ItemStack(ModItems.sentientBow);
|
||||
((ItemSentientBow) ModItems.sentientBow).recalculatePowers(bowStack, EnumDemonWillType.DEFAULT, 1025);
|
||||
|
||||
specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, bowStack);
|
||||
specterEntity.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(ModItems.sentientArmourHelmet));
|
||||
specterEntity.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(ModItems.sentientArmourChest));
|
||||
specterEntity.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(ModItems.sentientArmourLegs));
|
||||
specterEntity.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(ModItems.sentientArmourBoots));
|
||||
specterEntity.setOwner(player);
|
||||
specterEntity.setTamed(true);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue