A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow

This commit is contained in:
WayofTime 2016-08-15 21:52:54 -04:00
parent 38f4ea6bac
commit 5953a5a0cf
5 changed files with 116 additions and 50 deletions

View file

@ -2,14 +2,13 @@ package WayofTime.bloodmagic.item.soul;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.Enchantments;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.IItemPropertyGetter;
import net.minecraft.item.ItemArrow;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
@ -18,6 +17,7 @@ import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@ -87,8 +87,13 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
{
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
int level = getLevel(stack, soulsRemaining);
recalculatePowers(stack, type, soulsRemaining);
}
public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will)
{
this.setCurrentType(stack, will > 0 ? type : EnumDemonWillType.DEFAULT);
int level = getLevel(stack, will);
//
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
@ -271,6 +276,54 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
return super.onItemRightClick(stack, world, player, hand);
}
public EntityTippedArrow getArrowEntity(World world, ItemStack stack, EntityLivingBase target, EntityLivingBase user, float velocity)
{
EnumDemonWillType type = this.getCurrentType(stack);
double amount = user instanceof EntityPlayer ? (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack)) : 0;
float newArrowVelocity = velocity * getVelocityOfArrow(stack);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, user, type, amount);
entityArrow.setAim(user, user.rotationPitch, user.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
double d0 = target.posX - user.posX;
double d1 = target.getEntityBoundingBox().minY + (double) (target.height / 3.0F) - entityArrow.posY;
double d2 = target.posZ - user.posZ;
double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
entityArrow.setThrowableHeading(d0, d1 + d3 * 0.05, d2, newArrowVelocity, 0);
if (newArrowVelocity == 0)
{
world.playSound(null, user.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
return null;
}
if (velocity == 1.0F)
{
entityArrow.setIsCritical(true);
}
int j = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
entityArrow.setDamage(entityArrow.getDamage() + this.getDamageAdded(stack) + (j > 0 ? j * 0.5 + 0.5 : 0));
int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (k > 0)
{
entityArrow.setKnockbackStrength(k);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
{
entityArrow.setFire(100);
}
entityArrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
return entityArrow;
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entityLiving, int timeLeft)
{

View file

@ -253,7 +253,15 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
specterEntity.setPosition(player.posX, player.posY, player.posZ);
world.spawnEntityInWorld(specterEntity);
System.out.println("Spawning Specter...");
specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(ModItems.sentientBow));
ItemStack bowStack = new ItemStack(ModItems.sentientBow);
((ItemSentientBow) ModItems.sentientBow).recalculatePowers(bowStack, EnumDemonWillType.DEFAULT, 1025);
specterEntity.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, bowStack);
specterEntity.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(ModItems.sentientArmourHelmet));
specterEntity.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(ModItems.sentientArmourChest));
specterEntity.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(ModItems.sentientArmourLegs));
specterEntity.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(ModItems.sentientArmourBoots));
specterEntity.setOwner(player);
specterEntity.setTamed(true);
}