A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
This commit is contained in:
parent
38f4ea6bac
commit
5953a5a0cf
5 changed files with 116 additions and 50 deletions
|
@ -59,7 +59,6 @@ public class EntityAIAttackRangedBow extends EntityAIBase
|
|||
public void startExecuting()
|
||||
{
|
||||
super.startExecuting();
|
||||
// this.entity.setSwingingArms(true);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -68,7 +67,6 @@ public class EntityAIAttackRangedBow extends EntityAIBase
|
|||
public void resetTask()
|
||||
{
|
||||
super.startExecuting();
|
||||
// this.entity.setSwingingArms(false);
|
||||
this.seeTime = 0;
|
||||
this.attackTime = -1;
|
||||
this.entity.resetActiveHand();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue