Add support for Buttons
Currently just a "Fill network" button
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parent
44cf949e91
commit
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6 changed files with 73 additions and 2 deletions
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package WayofTime.bloodmagic.compat.buttons;
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import WayofTime.bloodmagic.compat.buttons.button.ButtonFillNetwork;
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import net.minecraft.util.ResourceLocation;
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import tehnut.buttons.api.ButtonsPlugin;
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import tehnut.buttons.api.IWidgetPlugin;
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import tehnut.buttons.api.IWidgetRegistry;
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import tehnut.buttons.api.WidgetTexture;
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@ButtonsPlugin
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public class BloodMagicPlugin extends IWidgetPlugin.Base {
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public static final WidgetTexture FILL_BUTTON = new WidgetTexture(
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new ResourceLocation("bloodmagic", "textures/gui/buttons_compat.png"),
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0,
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0,
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20,
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20
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);
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@Override
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public void register(IWidgetRegistry widgetRegistry) {
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widgetRegistry.addUtilityButton(new ButtonFillNetwork());
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}
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}
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package WayofTime.bloodmagic.compat.buttons.button;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.compat.buttons.BloodMagicPlugin;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import tehnut.buttons.api.button.utility.Button;
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import javax.annotation.Nullable;
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import java.util.Collections;
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import java.util.List;
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public class ButtonFillNetwork extends Button {
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public ButtonFillNetwork() {
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super(BloodMagicPlugin.FILL_BUTTON);
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setServerRequired();
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}
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@Nullable
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@Override
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public List<? extends ITextComponent> getTooltip() {
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return Collections.singletonList(new TextComponentTranslation("button.bloodmagic.tooltip.fill"));
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}
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@Override
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public void onServerClick(EntityPlayerMP player) {
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SoulNetwork network = NetworkHelper.getSoulNetwork(player);
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network.setCurrentEssence(Integer.MAX_VALUE);
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}
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@Override
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public ResourceLocation getButtonId() {
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return new ResourceLocation(Constants.Mod.MODID, "button_fillnetwork");
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}
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}
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