Creating a usable API (#1713)

* Initial stab at API structuring

* Throwing all the things into the API*
Eliminated all internal imports
Also added some helpful comments
*except for the ritual stuff

* Reducing the API
Threw back the altar/incense/unnecessary items to main
Added in a functional API instance

* API cleanup
Removing all the unnecessities
Smushed and vaporized some redundant recipe stuffs

* Made API dummy instances
Refactor packaging
This commit is contained in:
Arcaratus 2020-11-23 21:03:19 -05:00 committed by GitHub
parent 952b6aeeb0
commit 574d6a8e74
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144 changed files with 558 additions and 990 deletions

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@ -9,15 +9,15 @@ import net.minecraft.item.ItemStack;
import net.minecraft.world.storage.DimensionSavedDataManager;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.server.ServerLifecycleHooks;
import wayoftime.bloodmagic.api.item.IBindable;
import wayoftime.bloodmagic.core.data.BMWorldSavedData;
import wayoftime.bloodmagic.core.data.Binding;
import wayoftime.bloodmagic.core.data.SoulNetwork;
import wayoftime.bloodmagic.core.data.SoulTicket;
import wayoftime.bloodmagic.core.registry.OrbRegistry;
import wayoftime.bloodmagic.event.SoulNetworkEvent;
import wayoftime.bloodmagic.orb.BloodOrb;
import wayoftime.bloodmagic.orb.IBloodOrb;
import wayoftime.bloodmagic.common.item.IBindable;
import wayoftime.bloodmagic.common.item.BloodOrb;
import wayoftime.bloodmagic.common.item.IBloodOrb;
public class NetworkHelper
{

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@ -8,7 +8,7 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import wayoftime.bloodmagic.ConfigHandler;
import wayoftime.bloodmagic.api.tile.IBloodAltar;
import wayoftime.bloodmagic.altar.IBloodAltar;
import wayoftime.bloodmagic.event.SacrificeKnifeUsedEvent;
public class PlayerSacrificeHelper