Creating a usable API (#1713)

* Initial stab at API structuring

* Throwing all the things into the API*
Eliminated all internal imports
Also added some helpful comments
*except for the ritual stuff

* Reducing the API
Threw back the altar/incense/unnecessary items to main
Added in a functional API instance

* API cleanup
Removing all the unnecessities
Smushed and vaporized some redundant recipe stuffs

* Made API dummy instances
Refactor packaging
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Arcaratus 2020-11-23 21:03:19 -05:00 committed by GitHub
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commit 574d6a8e74
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@ -19,16 +19,16 @@ import net.minecraftforge.eventbus.api.EventPriority;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.item.IBindable;
import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
import wayoftime.bloodmagic.common.item.ItemExperienceBook;
import wayoftime.bloodmagic.core.data.Binding;
import wayoftime.bloodmagic.core.data.SoulNetwork;
import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
import wayoftime.bloodmagic.event.ItemBindEvent;
import wayoftime.bloodmagic.common.item.IBindable;
import wayoftime.bloodmagic.network.DemonAuraClientPacket;
import wayoftime.bloodmagic.orb.BloodOrb;
import wayoftime.bloodmagic.orb.IBloodOrb;
import wayoftime.bloodmagic.common.item.BloodOrb;
import wayoftime.bloodmagic.common.item.IBloodOrb;
import wayoftime.bloodmagic.util.helper.BindableHelper;
import wayoftime.bloodmagic.util.helper.NetworkHelper;
import wayoftime.bloodmagic.util.helper.PlayerHelper;