Creating a usable API (#1713)
* Initial stab at API structuring * Throwing all the things into the API* Eliminated all internal imports Also added some helpful comments *except for the ritual stuff * Reducing the API Threw back the altar/incense/unnecessary items to main Added in a functional API instance * API cleanup Removing all the unnecessities Smushed and vaporized some redundant recipe stuffs * Made API dummy instances Refactor packaging
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@ -19,16 +19,16 @@ import net.minecraftforge.eventbus.api.EventPriority;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.api.item.IBindable;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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import wayoftime.bloodmagic.common.item.ItemExperienceBook;
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import wayoftime.bloodmagic.core.data.Binding;
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import wayoftime.bloodmagic.core.data.SoulNetwork;
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import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
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import wayoftime.bloodmagic.event.ItemBindEvent;
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import wayoftime.bloodmagic.common.item.IBindable;
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import wayoftime.bloodmagic.network.DemonAuraClientPacket;
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import wayoftime.bloodmagic.orb.BloodOrb;
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import wayoftime.bloodmagic.orb.IBloodOrb;
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import wayoftime.bloodmagic.common.item.BloodOrb;
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import wayoftime.bloodmagic.common.item.IBloodOrb;
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import wayoftime.bloodmagic.util.helper.BindableHelper;
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import wayoftime.bloodmagic.util.helper.NetworkHelper;
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import wayoftime.bloodmagic.util.helper.PlayerHelper;
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@ -36,9 +36,9 @@ import wayoftime.bloodmagic.demonaura.WillChunk;
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import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
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import wayoftime.bloodmagic.potion.BloodMagicPotions;
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import wayoftime.bloodmagic.will.DemonWillHolder;
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import wayoftime.bloodmagic.will.EnumDemonWillType;
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import wayoftime.bloodmagic.will.IDemonWill;
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import wayoftime.bloodmagic.will.IDemonWillWeapon;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.IDemonWill;
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import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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@Mod.EventBusSubscriber(modid = BloodMagic.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
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