Creating a usable API (#1713)
* Initial stab at API structuring * Throwing all the things into the API* Eliminated all internal imports Also added some helpful comments *except for the ritual stuff * Reducing the API Threw back the altar/incense/unnecessary items to main Added in a functional API instance * API cleanup Removing all the unnecessities Smushed and vaporized some redundant recipe stuffs * Made API dummy instances Refactor packaging
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src/main/java/wayoftime/bloodmagic/tile
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@ -27,7 +27,7 @@ import wayoftime.bloodmagic.core.data.Binding;
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import wayoftime.bloodmagic.core.data.SoulNetwork;
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import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
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import wayoftime.bloodmagic.event.RitualEvent;
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import wayoftime.bloodmagic.api.item.IBindable;
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import wayoftime.bloodmagic.common.item.IBindable;
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import wayoftime.bloodmagic.ritual.AreaDescriptor;
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import wayoftime.bloodmagic.ritual.EnumReaderBoundaries;
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import wayoftime.bloodmagic.ritual.IMasterRitualStone;
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@ -41,7 +41,7 @@ import wayoftime.bloodmagic.util.helper.NetworkHelper;
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import wayoftime.bloodmagic.util.helper.PlayerHelper;
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import wayoftime.bloodmagic.util.helper.RitualHelper;
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import wayoftime.bloodmagic.will.DemonWillHolder;
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import wayoftime.bloodmagic.will.EnumDemonWillType;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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public class TileMasterRitualStone extends TileTicking implements IMasterRitualStone
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{
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