Creating a usable API (#1713)
* Initial stab at API structuring * Throwing all the things into the API* Eliminated all internal imports Also added some helpful comments *except for the ritual stuff * Reducing the API Threw back the altar/incense/unnecessary items to main Added in a functional API instance * API cleanup Removing all the unnecessities Smushed and vaporized some redundant recipe stuffs * Made API dummy instances Refactor packaging
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144 changed files with 558 additions and 990 deletions
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@ -1,6 +1,7 @@
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package wayoftime.bloodmagic.impl;
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import java.util.List;
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import java.util.function.Predicate;
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import javax.annotation.Nonnull;
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@ -8,9 +9,15 @@ import com.google.common.collect.ArrayListMultimap;
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import com.google.common.collect.Multimap;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import wayoftime.bloodmagic.altar.ComponentType;
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import wayoftime.bloodmagic.api.IBloodMagicAPI;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.incense.EnumTranquilityType;
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import wayoftime.bloodmagic.incense.IncenseTranquilityRegistry;
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import wayoftime.bloodmagic.incense.TranquilityStack;
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import wayoftime.bloodmagic.util.BMLog;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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public class BloodMagicAPI implements IBloodMagicAPI
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{
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@ -36,9 +43,8 @@ public class BloodMagicAPI implements IBloodMagicAPI
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// {
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// return blacklist;
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// }
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//
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@Nonnull
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@Override
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public BloodMagicRecipeRegistrar getRecipeRegistrar()
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{
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return recipeRegistrar;
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@ -55,15 +61,7 @@ public class BloodMagicAPI implements IBloodMagicAPI
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@Override
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public void registerAltarComponent(@Nonnull BlockState state, @Nonnull String componentType)
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{
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ComponentType component = null;
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for (ComponentType type : ComponentType.VALUES)
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{
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if (type.name().equalsIgnoreCase(componentType))
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{
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component = type;
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break;
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}
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}
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ComponentType component = ComponentType.getType(componentType);
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if (component != null)
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{
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@ -76,15 +74,7 @@ public class BloodMagicAPI implements IBloodMagicAPI
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@Override
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public void unregisterAltarComponent(@Nonnull BlockState state, @Nonnull String componentType)
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{
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ComponentType component = null;
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for (ComponentType type : ComponentType.VALUES)
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{
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if (type.name().equalsIgnoreCase(componentType))
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{
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component = type;
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break;
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}
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}
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ComponentType component = ComponentType.getType(componentType);
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if (component != null)
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{
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@ -94,6 +84,27 @@ public class BloodMagicAPI implements IBloodMagicAPI
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BMLog.API.warn("Invalid Altar component type: {}.", componentType);
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}
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@Override
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public void registerTranquilityHandler(@Nonnull Predicate<BlockState> blockState, @Nonnull String tranquilityType, double value)
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{
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EnumTranquilityType type = EnumTranquilityType.getType(tranquilityType);
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if (type != null)
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{
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IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> blockState.test(state) ? new TranquilityStack(type, value) : null);
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}
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else
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{
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BMLog.API.warn("Invalid Tranquility type: {}.", tranquilityType);
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}
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}
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@Override
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public double getTotalDemonWill(String willType, PlayerEntity player)
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{
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return PlayerDemonWillHandler.getTotalDemonWill(EnumDemonWillType.getType(willType), player);
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}
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@Nonnull
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public List<BlockState> getComponentStates(ComponentType component)
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{
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