Creating a usable API (#1713)
* Initial stab at API structuring * Throwing all the things into the API* Eliminated all internal imports Also added some helpful comments *except for the ritual stuff * Reducing the API Threw back the altar/incense/unnecessary items to main Added in a functional API instance * API cleanup Removing all the unnecessities Smushed and vaporized some redundant recipe stuffs * Made API dummy instances Refactor packaging
This commit is contained in:
parent
952b6aeeb0
commit
574d6a8e74
144 changed files with 558 additions and 990 deletions
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@ -1,6 +1,7 @@
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package wayoftime.bloodmagic.impl;
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import java.util.List;
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import java.util.function.Predicate;
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import javax.annotation.Nonnull;
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@ -8,9 +9,15 @@ import com.google.common.collect.ArrayListMultimap;
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import com.google.common.collect.Multimap;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import wayoftime.bloodmagic.altar.ComponentType;
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import wayoftime.bloodmagic.api.IBloodMagicAPI;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.incense.EnumTranquilityType;
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import wayoftime.bloodmagic.incense.IncenseTranquilityRegistry;
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import wayoftime.bloodmagic.incense.TranquilityStack;
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import wayoftime.bloodmagic.util.BMLog;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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public class BloodMagicAPI implements IBloodMagicAPI
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{
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@ -36,9 +43,8 @@ public class BloodMagicAPI implements IBloodMagicAPI
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// {
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// return blacklist;
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// }
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//
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@Nonnull
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@Override
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public BloodMagicRecipeRegistrar getRecipeRegistrar()
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{
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return recipeRegistrar;
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@ -55,15 +61,7 @@ public class BloodMagicAPI implements IBloodMagicAPI
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@Override
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public void registerAltarComponent(@Nonnull BlockState state, @Nonnull String componentType)
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{
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ComponentType component = null;
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for (ComponentType type : ComponentType.VALUES)
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{
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if (type.name().equalsIgnoreCase(componentType))
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{
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component = type;
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break;
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}
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}
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ComponentType component = ComponentType.getType(componentType);
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if (component != null)
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{
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@ -76,15 +74,7 @@ public class BloodMagicAPI implements IBloodMagicAPI
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@Override
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public void unregisterAltarComponent(@Nonnull BlockState state, @Nonnull String componentType)
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{
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ComponentType component = null;
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for (ComponentType type : ComponentType.VALUES)
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{
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if (type.name().equalsIgnoreCase(componentType))
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{
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component = type;
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break;
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}
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}
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ComponentType component = ComponentType.getType(componentType);
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if (component != null)
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{
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@ -94,6 +84,27 @@ public class BloodMagicAPI implements IBloodMagicAPI
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BMLog.API.warn("Invalid Altar component type: {}.", componentType);
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}
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@Override
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public void registerTranquilityHandler(@Nonnull Predicate<BlockState> blockState, @Nonnull String tranquilityType, double value)
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{
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EnumTranquilityType type = EnumTranquilityType.getType(tranquilityType);
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if (type != null)
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{
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IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> blockState.test(state) ? new TranquilityStack(type, value) : null);
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}
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else
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{
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BMLog.API.warn("Invalid Tranquility type: {}.", tranquilityType);
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}
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}
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@Override
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public double getTotalDemonWill(String willType, PlayerEntity player)
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{
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return PlayerDemonWillHandler.getTotalDemonWill(EnumDemonWillType.getType(willType), player);
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}
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@Nonnull
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public List<BlockState> getComponentStates(ComponentType component)
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{
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@ -1,11 +1,16 @@
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package wayoftime.bloodmagic.impl;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.FireBlock;
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import net.minecraft.block.GrassBlock;
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import net.minecraft.block.LeavesBlock;
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import net.minecraft.tags.BlockTags;
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import wayoftime.bloodmagic.altar.ComponentType;
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import wayoftime.bloodmagic.api.IBloodMagicAPI;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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import wayoftime.bloodmagic.incense.EnumTranquilityType;
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import wayoftime.bloodmagic.incense.TranquilityStack;
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import wayoftime.bloodmagic.incense.IncenseTranquilityRegistry;
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public class BloodMagicCorePlugin
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{
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@ -28,6 +33,13 @@ public class BloodMagicCorePlugin
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api.getValueManager().setTranquility(Blocks.NETHER_WART, new TranquilityStack(EnumTranquilityType.CROP, 1.0D));
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api.getValueManager().setTranquility(Blocks.BEETROOTS, new TranquilityStack(EnumTranquilityType.CROP, 1.0D));
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apiInterface.registerTranquilityHandler(state -> state.getBlock() instanceof LeavesBlock, EnumTranquilityType.PLANT.name(), 1.0D);
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apiInterface.registerTranquilityHandler(state -> state.getBlock() instanceof FireBlock, EnumTranquilityType.FIRE.name(), 1.0D);
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apiInterface.registerTranquilityHandler(state -> state.getBlock() instanceof GrassBlock, EnumTranquilityType.EARTHEN.name(), 0.5D);
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apiInterface.registerTranquilityHandler(state -> BlockTags.LOGS.contains(state.getBlock()), EnumTranquilityType.TREE.name(), 1.0D);
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IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> BloodMagicAPI.INSTANCE.getValueManager().getTranquility().get(state));
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apiInterface.registerAltarComponent(Blocks.GLOWSTONE.getDefaultState(), ComponentType.GLOWSTONE.name());
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apiInterface.registerAltarComponent(Blocks.SEA_LANTERN.getDefaultState(), ComponentType.GLOWSTONE.name());
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apiInterface.registerAltarComponent(BloodMagicBlocks.BLOODSTONE.get().getDefaultState(), ComponentType.BLOODSTONE.name());
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@ -16,228 +16,15 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.Ingredient;
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import net.minecraft.world.World;
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import net.minecraftforge.fluids.FluidStack;
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import wayoftime.bloodmagic.api.IBloodMagicRecipeRegistrar;
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import wayoftime.bloodmagic.api.recipe.RecipeARC;
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import wayoftime.bloodmagic.api.recipe.RecipeAlchemyArray;
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import wayoftime.bloodmagic.api.recipe.RecipeAlchemyTable;
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import wayoftime.bloodmagic.api.recipe.RecipeBloodAltar;
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import wayoftime.bloodmagic.api.recipe.RecipeTartaricForge;
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import wayoftime.bloodmagic.recipe.RecipeARC;
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import wayoftime.bloodmagic.recipe.RecipeAlchemyArray;
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import wayoftime.bloodmagic.recipe.RecipeAlchemyTable;
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import wayoftime.bloodmagic.recipe.RecipeBloodAltar;
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import wayoftime.bloodmagic.recipe.RecipeTartaricForge;
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import wayoftime.bloodmagic.common.recipe.BloodMagicRecipeType;
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public class BloodMagicRecipeRegistrar implements IBloodMagicRecipeRegistrar
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public class BloodMagicRecipeRegistrar
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{
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// private final Set<RecipeBloodAltar> altarRecipes;
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// private final Set<RecipeAlchemyTable> alchemyRecipes;
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// private final Set<RecipeTartaricForge> tartaricForgeRecipes;
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// private final Set<RecipeAlchemyArray> alchemyArrayRecipes;
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// private final Set<RecipeSacrificeCraft> sacrificeCraftRecipes;
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public BloodMagicRecipeRegistrar()
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{
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// this.altarRecipes = Sets.newHashSet();
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// this.alchemyRecipes = Sets.newHashSet();
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// this.tartaricForgeRecipes = Sets.newHashSet();
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// this.alchemyArrayRecipes = Sets.newHashSet();
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// this.sacrificeCraftRecipes = Sets.newHashSet();
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}
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// @Override
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// public void addBloodAltar(@Nonnull Ingredient input, @Nonnull ItemStack output, @Nonnegative int minimumTier,
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// @Nonnegative int syphon, @Nonnegative int consumeRate, @Nonnegative int drainRate)
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// {
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// Preconditions.checkNotNull(input, "input cannot be null.");
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// Preconditions.checkNotNull(output, "output cannot be null.");
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// Preconditions.checkArgument(minimumTier >= 0, "minimumTier cannot be negative.");
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// Preconditions.checkArgument(syphon >= 0, "syphon cannot be negative.");
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// Preconditions.checkArgument(consumeRate >= 0, "consumeRate cannot be negative.");
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// Preconditions.checkArgument(drainRate >= 0, "drainRate cannot be negative.");
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//
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// // TODO: Got to adda ResourceLocation argument.
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// altarRecipes.add(new IRecipeBloodAltar(null, input, output, minimumTier, syphon, consumeRate, drainRate));
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// }
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//
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// @Override
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// public boolean removeBloodAltar(@Nonnull ItemStack input)
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// {
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// Preconditions.checkNotNull(input, "input cannot be null.");
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//
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// return altarRecipes.remove(getBloodAltar(input));
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// }
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// @Override
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// public void addAlchemyTable(@Nonnull ItemStack output, @Nonnegative int syphon, @Nonnegative int ticks,
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// @Nonnegative int minimumTier, @Nonnull Ingredient... input)
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// {
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// Preconditions.checkNotNull(output, "output cannot be null.");
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// Preconditions.checkArgument(syphon >= 0, "syphon cannot be negative.");
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// Preconditions.checkArgument(ticks >= 0, "ticks cannot be negative.");
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// Preconditions.checkArgument(minimumTier >= 0, "minimumTier cannot be negative.");
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// Preconditions.checkNotNull(input, "input cannot be null.");
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//
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// NonNullList<Ingredient> inputs = NonNullList.from(Ingredient.EMPTY, input);
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// alchemyRecipes.add(new RecipeAlchemyTable(inputs, output, syphon, ticks, minimumTier));
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// }
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//
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// public void addAlchemyTable(@Nonnull ItemStack output, @Nonnegative int syphon, @Nonnegative int ticks,
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// @Nonnegative int minimumTier, @Nonnull Object... input)
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// {
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// Preconditions.checkNotNull(output, "output cannot be null.");
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// Preconditions.checkArgument(syphon >= 0, "syphon cannot be negative.");
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// Preconditions.checkArgument(ticks >= 0, "ticks cannot be negative.");
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// Preconditions.checkArgument(minimumTier >= 0, "minimumTier cannot be negative.");
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// Preconditions.checkNotNull(input, "input cannot be null.");
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//
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// List<Ingredient> ingredients = Lists.newArrayList();
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// for (Object object : input)
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// {
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// if (object instanceof ItemStack && ((ItemStack) object).getItem() instanceof IBloodOrb)
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// {
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// ingredients.add(new IngredientBloodOrb(((IBloodOrb) ((ItemStack) object).getItem()).getOrb((ItemStack) object)));
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// continue;
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// }
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//
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// ingredients.add(CraftingHelper.getIngredient(object));
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// }
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//
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// addAlchemyTable(output, syphon, ticks, minimumTier, ingredients.toArray(new Ingredient[0]));
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// }
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//
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// public void addAlchemyTable(RecipeAlchemyTable recipe)
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// {
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// alchemyRecipes.add(recipe);
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// }
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//
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// @Override
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// public boolean removeAlchemyTable(@Nonnull ItemStack... input)
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// {
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// Preconditions.checkNotNull(input, "inputs cannot be null.");
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//
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// for (ItemStack stack : input) Preconditions.checkNotNull(stack, "input cannot be null.");
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//
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// return alchemyRecipes.remove(getAlchemyTable(Lists.newArrayList(input)));
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// }
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//
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// @Override
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// public void addTartaricForge(@Nonnull ItemStack output, @Nonnegative double minimumSouls,
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// @Nonnegative double soulDrain, @Nonnull Ingredient... input)
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// {
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// Preconditions.checkNotNull(output, "output cannot be null.");
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// Preconditions.checkArgument(minimumSouls >= 0, "minimumSouls cannot be negative.");
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// Preconditions.checkArgument(soulDrain >= 0, "soulDrain cannot be negative.");
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// Preconditions.checkNotNull(input, "input cannot be null.");
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//
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// NonNullList<Ingredient> inputs = NonNullList.from(Ingredient.EMPTY, input);
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// tartaricForgeRecipes.add(new RecipeTartaricForge(inputs, output, minimumSouls, soulDrain));
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// }
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//
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// @Override
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// public boolean removeTartaricForge(@Nonnull ItemStack... input)
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// {
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// Preconditions.checkNotNull(input, "inputs cannot be null.");
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//
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// for (ItemStack stack : input) Preconditions.checkNotNull(stack, "input cannot be null.");
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//
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// return tartaricForgeRecipes.remove(getTartaricForge(Lists.newArrayList(input)));
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// }
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//
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// public void addTartaricForge(@Nonnull ItemStack output, @Nonnegative double minimumSouls,
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// @Nonnegative double soulDrain, @Nonnull Object... input)
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// {
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// Preconditions.checkNotNull(output, "output cannot be null.");
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// Preconditions.checkArgument(minimumSouls >= 0, "minimumSouls cannot be negative.");
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// Preconditions.checkArgument(soulDrain >= 0, "soulDrain cannot be negative.");
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// Preconditions.checkNotNull(input, "input cannot be null.");
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//
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// List<Ingredient> ingredients = Lists.newArrayList();
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// for (Object object : input)
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// {
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// if (object instanceof ItemStack && ((ItemStack) object).getItem() instanceof IBloodOrb)
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// {
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// ingredients.add(new IngredientBloodOrb(((IBloodOrb) ((ItemStack) object).getItem()).getOrb((ItemStack) object)));
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// continue;
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// }
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//
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// ingredients.add(CraftingHelper.getIngredient(object));
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// }
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//
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// addTartaricForge(output, minimumSouls, soulDrain, ingredients.toArray(new Ingredient[0]));
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// }
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//
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// @Override
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// public void addAlchemyArray(@Nonnull Ingredient input, @Nonnull Ingredient catalyst, @Nonnull ItemStack output,
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// @Nullable ResourceLocation circleTexture)
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// {
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// Preconditions.checkNotNull(input, "input cannot be null.");
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// Preconditions.checkNotNull(catalyst, "catalyst cannot be null.");
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// Preconditions.checkNotNull(output, "output cannot be null.");
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//
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// alchemyArrayRecipes.add(new RecipeAlchemyArray(input, catalyst, output, circleTexture));
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// }
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//
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// @Override
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// public boolean removeAlchemyArray(@Nonnull ItemStack input, @Nonnull ItemStack catalyst)
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// {
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// Preconditions.checkNotNull(input, "input cannot be null.");
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// Preconditions.checkNotNull(catalyst, "catalyst cannot be null.");
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//
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// return alchemyArrayRecipes.remove(getAlchemyArray(input, catalyst));
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// }
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//
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// public void addAlchemyArray(@Nonnull ItemStack input, @Nonnull ItemStack catalyst, @Nonnull ItemStack output,
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// @Nullable ResourceLocation circleTexture)
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// {
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// Preconditions.checkNotNull(input, "input cannot be null.");
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// Preconditions.checkNotNull(catalyst, "catalyst cannot be null.");
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// Preconditions.checkNotNull(output, "output cannot be null.");
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//
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// addAlchemyArray(Ingredient.fromStacks(input), Ingredient.fromStacks(catalyst), output, circleTexture);
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// }
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//
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// public void addSacrificeCraft(@Nonnull ItemStack output, @Nonnegative double healthRequired,
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// @Nonnull Object... input)
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// {
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// Preconditions.checkNotNull(output, "output cannot be null.");
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// Preconditions.checkArgument(healthRequired >= 0, "healthRequired cannot be negative.");
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// Preconditions.checkNotNull(input, "input cannot be null.");
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//
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// List<Ingredient> ingredients = Lists.newArrayList();
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// for (Object object : input)
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// {
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// if (object instanceof ItemStack && ((ItemStack) object).getItem() instanceof IBloodOrb)
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// {
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// ingredients.add(new IngredientBloodOrb(((IBloodOrb) ((ItemStack) object).getItem()).getOrb((ItemStack) object)));
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// continue;
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// }
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//
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// ingredients.add(CraftingHelper.getIngredient(object));
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// }
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//
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// addSacrificeCraft(output, healthRequired, ingredients.toArray(new Ingredient[0]));
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// }
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//
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// @Override
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// public boolean removeSacrificeCraft(@Nonnull ItemStack... input)
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// {
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// Preconditions.checkNotNull(input, "inputs cannot be null.");
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//
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// for (ItemStack stack : input) Preconditions.checkNotNull(stack, "input cannot be null.");
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//
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// return sacrificeCraftRecipes.remove(getSacrificeCraft(Lists.newArrayList(input)));
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// }
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//
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// @Override
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// public void addSacrificeCraft(@Nonnull ItemStack output, @Nonnegative double healthRequired,
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// @Nonnull Ingredient... input)
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// {
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// Preconditions.checkNotNull(output, "output cannot be null.");
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// Preconditions.checkArgument(healthRequired >= 0, "healthRequired cannot be negative.");
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// Preconditions.checkNotNull(input, "input cannot be null.");
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//
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// NonNullList<Ingredient> inputs = NonNullList.from(Ingredient.EMPTY, input);
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// sacrificeCraftRecipes.add(new RecipeSacrificeCraft(inputs, output, healthRequired));
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// }
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@Nullable
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public RecipeBloodAltar getBloodAltar(World world, @Nonnull ItemStack input)
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{
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@ -287,44 +74,6 @@ public class BloodMagicRecipeRegistrar implements IBloodMagicRecipeRegistrar
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return null;
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}
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// @Nullable
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// public RecipeAlchemyTable getAlchemyTable(@Nonnull List<ItemStack> input)
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// {
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// Preconditions.checkNotNull(input, "input cannot be null.");
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// if (input.isEmpty())
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// return null;
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//
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// mainLoop: for (RecipeAlchemyTable recipe : alchemyRecipes)
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// {
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// if (recipe.getInput().size() != input.size())
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// continue;
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//
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// List<Ingredient> recipeInput = new ArrayList<>(recipe.getInput());
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//
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// for (int i = 0; i < input.size(); i++)
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// {
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// boolean matched = false;
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// for (int j = 0; j < recipeInput.size(); j++)
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// {
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// Ingredient ingredient = recipeInput.get(j);
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// if (ingredient.apply(input.get(i)))
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// {
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// matched = true;
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// recipeInput.remove(j);
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// break;
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||||
// }
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||||
// }
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||||
//
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||||
// if (!matched)
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// continue mainLoop;
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// }
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//
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// return recipe;
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||||
// }
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//
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||||
// return null;
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||||
// }
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//
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@Nullable
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public RecipeAlchemyTable getAlchemyTable(World world, @Nonnull List<ItemStack> input)
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{
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@ -403,45 +152,6 @@ public class BloodMagicRecipeRegistrar implements IBloodMagicRecipeRegistrar
|
|||
return null;
|
||||
}
|
||||
|
||||
//
|
||||
// @Nullable
|
||||
// public RecipeSacrificeCraft getSacrificeCraft(@Nonnull List<ItemStack> input)
|
||||
// {
|
||||
// Preconditions.checkNotNull(input, "input cannot be null.");
|
||||
// if (input.isEmpty())
|
||||
// return null;
|
||||
//
|
||||
// mainLoop: for (RecipeSacrificeCraft recipe : sacrificeCraftRecipes)
|
||||
// {
|
||||
// if (recipe.getInput().size() != input.size())
|
||||
// continue;
|
||||
//
|
||||
// List<Ingredient> recipeInput = new ArrayList<>(recipe.getInput());
|
||||
//
|
||||
// for (int i = 0; i < input.size(); i++)
|
||||
// {
|
||||
// boolean matched = false;
|
||||
// for (int j = 0; j < recipeInput.size(); j++)
|
||||
// {
|
||||
// Ingredient ingredient = recipeInput.get(j);
|
||||
// if (ingredient.apply(input.get(i)))
|
||||
// {
|
||||
// matched = true;
|
||||
// recipeInput.remove(j);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (!matched)
|
||||
// continue mainLoop;
|
||||
// }
|
||||
//
|
||||
// return recipe;
|
||||
// }
|
||||
//
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
/**
|
||||
*
|
||||
* @param world
|
||||
|
@ -516,19 +226,4 @@ public class BloodMagicRecipeRegistrar implements IBloodMagicRecipeRegistrar
|
|||
|
||||
return copyRecipes;
|
||||
}
|
||||
|
||||
// public Set<RecipeAlchemyTable> getAlchemyRecipes()
|
||||
// {
|
||||
// return ImmutableSet.copyOf(alchemyRecipes);
|
||||
// }
|
||||
//
|
||||
// public Set<RecipeTartaricForge> getTartaricForgeRecipes()
|
||||
// {
|
||||
// return ImmutableSet.copyOf(tartaricForgeRecipes);
|
||||
// }
|
||||
//
|
||||
// public Set<RecipeAlchemyArray> getAlchemyArrayRecipes()
|
||||
// {
|
||||
// return ImmutableSet.copyOf(alchemyArrayRecipes);
|
||||
// }
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue