Creating a usable API (#1713)
* Initial stab at API structuring * Throwing all the things into the API* Eliminated all internal imports Also added some helpful comments *except for the ritual stuff * Reducing the API Threw back the altar/incense/unnecessary items to main Added in a functional API instance * API cleanup Removing all the unnecessities Smushed and vaporized some redundant recipe stuffs * Made API dummy instances Refactor packaging
This commit is contained in:
parent
952b6aeeb0
commit
574d6a8e74
144 changed files with 558 additions and 990 deletions
|
@ -19,7 +19,6 @@ import net.minecraftforge.fml.client.registry.RenderingRegistry;
|
|||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||
import wayoftime.bloodmagic.BloodMagic;
|
||||
import wayoftime.bloodmagic.api.item.IMultiWillTool;
|
||||
import wayoftime.bloodmagic.client.model.MimicColor;
|
||||
import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
|
||||
import wayoftime.bloodmagic.client.render.block.RenderAltar;
|
||||
|
@ -35,6 +34,7 @@ import wayoftime.bloodmagic.common.item.ItemSacrificialDagger;
|
|||
import wayoftime.bloodmagic.common.item.sigil.ItemSigilToggleable;
|
||||
import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
|
||||
import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
|
||||
import wayoftime.bloodmagic.api.compat.IMultiWillTool;
|
||||
import wayoftime.bloodmagic.tile.TileAlchemyArray;
|
||||
import wayoftime.bloodmagic.tile.TileAltar;
|
||||
import wayoftime.bloodmagic.tile.TileDemonCrucible;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue