Creating a usable API (#1713)

* Initial stab at API structuring

* Throwing all the things into the API*
Eliminated all internal imports
Also added some helpful comments
*except for the ritual stuff

* Reducing the API
Threw back the altar/incense/unnecessary items to main
Added in a functional API instance

* API cleanup
Removing all the unnecessities
Smushed and vaporized some redundant recipe stuffs

* Made API dummy instances
Refactor packaging
This commit is contained in:
Arcaratus 2020-11-23 21:03:19 -05:00 committed by GitHub
parent 952b6aeeb0
commit 574d6a8e74
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GPG key ID: 4AEE18F83AFDEB23
144 changed files with 558 additions and 990 deletions

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@ -19,7 +19,6 @@ import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.item.IMultiWillTool;
import wayoftime.bloodmagic.client.model.MimicColor;
import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
import wayoftime.bloodmagic.client.render.block.RenderAltar;
@ -35,6 +34,7 @@ import wayoftime.bloodmagic.common.item.ItemSacrificialDagger;
import wayoftime.bloodmagic.common.item.sigil.ItemSigilToggleable;
import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
import wayoftime.bloodmagic.api.compat.IMultiWillTool;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
import wayoftime.bloodmagic.tile.TileAltar;
import wayoftime.bloodmagic.tile.TileDemonCrucible;

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@ -31,7 +31,7 @@ public class Elements
// Current tier
information.accept(Pair.of(new Sprite(new ResourceLocation(BloodMagic.MODID, "textures/gui/widgets.png"), 0, 46, 16, 16), altar -> altar == null
? "IV"
: NumeralHelper.toRoman(altar.getTier().toInt())));
: NumeralHelper.toRoman(altar.getTier())));
// Stored/Capacity
information.accept(Pair.of(new Sprite(new ResourceLocation(BloodMagic.MODID, "textures/gui/widgets.png"), 16, 46, 16, 16), altar -> String.format("%d/%d", altar == null
? 0
@ -47,7 +47,7 @@ public class Elements
// Current tier
information.accept(Pair.of(new Sprite(new ResourceLocation(BloodMagic.MODID, "textures/gui/widgets.png"), 0, 46, 16, 16), altar -> altar == null
? "IV"
: NumeralHelper.toRoman(altar.getTier().toInt())));
: NumeralHelper.toRoman(altar.getTier())));
// Stored/Capacity
information.accept(Pair.of(new Sprite(new ResourceLocation(BloodMagic.MODID, "textures/gui/widgets.png"), 16, 46, 16, 16), altar -> String.format("%d/%d", altar == null
? 0

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@ -12,7 +12,7 @@ import net.minecraft.util.ResourceLocation;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.util.Utils;
import wayoftime.bloodmagic.util.handler.event.ClientHandler;
import wayoftime.bloodmagic.will.EnumDemonWillType;
import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
public class ElementDemonAura extends HUDElement
{