Added a bit of framework for the incense system.
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package WayofTime.bloodmagic.incense;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import WayofTime.bloodmagic.registry.ModBlocks;
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public class WaterTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.water || block == Blocks.flowing_water)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1);
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}
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if (block == ModBlocks.lifeEssence)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 2);
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}
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return null;
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}
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}
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