Added a bit of framework for the incense system.

This commit is contained in:
WayofTime 2016-01-23 16:25:39 -05:00
parent 2ffd6c144a
commit 574c995865
10 changed files with 286 additions and 0 deletions

View file

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package WayofTime.bloodmagic.incense;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import WayofTime.bloodmagic.registry.ModBlocks;
public class WaterTranquilityHandler extends TranquilityHandler
{
@Override
public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
{
if (block == Blocks.water || block == Blocks.flowing_water)
{
return new TranquilityStack(EnumTranquilityType.WATER, 1);
}
if (block == ModBlocks.lifeEssence)
{
return new TranquilityStack(EnumTranquilityType.WATER, 2);
}
return null;
}
}