Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other
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9 changed files with 298 additions and 27 deletions
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package WayofTime.bloodmagic.api.iface;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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public interface ISentientTool
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{
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boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player);
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}
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