Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other

This commit is contained in:
WayofTime 2016-08-16 21:41:02 -04:00
parent 939e1c3946
commit 5592e8661b
9 changed files with 298 additions and 27 deletions

View file

@ -0,0 +1,9 @@
package WayofTime.bloodmagic.api.iface;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public interface ISentientTool
{
boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player);
}