Move commonly used API systems to a plugin based system

Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
This commit is contained in:
Nicholas Ignoffo 2017-08-15 18:14:28 -07:00
parent 5fcdd978d7
commit 554c9852e6
86 changed files with 528 additions and 496 deletions

View file

@ -57,8 +57,8 @@ import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
import WayofTime.bloodmagic.registry.RegistrarBloodMagicBlocks;
import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.core.RegistrarBloodMagicBlocks;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2;