Move commonly used API systems to a plugin based system

Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
This commit is contained in:
Nicholas Ignoffo 2017-08-15 18:14:28 -07:00
parent 5fcdd978d7
commit 554c9852e6
86 changed files with 528 additions and 496 deletions

View file

@ -4,7 +4,7 @@ import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.item.inventory.ContainerHolding;
import WayofTime.bloodmagic.item.inventory.InventoryHolding;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;

View file

@ -2,7 +2,7 @@ package WayofTime.bloodmagic.client.hud;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.ScaledResolution;

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@ -7,7 +7,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.item.soul.ItemSoulGem;
import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
public class CustomMeshDefinitionWillGem implements ItemMeshDefinition
{

View file

@ -1,7 +1,7 @@
package WayofTime.bloodmagic.client.render.entity;
import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderItem;