Suppressed all model/texture errors

About the changes in ClientHandler

* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.

* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
This commit is contained in:
Nicholas Ignoffo 2016-07-05 21:00:10 -07:00
parent 7fdbcf3b3c
commit 5533a956dd
22 changed files with 155 additions and 64 deletions

View file

@ -443,7 +443,7 @@ vn -0.139100 -0.980600 0.137800
vn 0.990300 -0.137800 0.019400
vn -0.990300 0.137800 -0.019400
usemtl None
s 1
#s 1
f 1/1/1 2/2/1 3/3/1 4/4/1
f 5/5/2 6/6/2 7/7/2 8/8/2
f 8/9/3 1/1/3 4/4/3 5/10/3