Suppressed all model/texture errors
About the changes in ClientHandler * onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them. * onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
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@ -443,7 +443,7 @@ vn -0.139100 -0.980600 0.137800
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vn 0.990300 -0.137800 0.019400
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vn -0.990300 0.137800 -0.019400
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usemtl None
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