More null stack fixes
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c682571be0
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5475549c18
10 changed files with 49 additions and 50 deletions
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@ -48,7 +48,7 @@ public class WillHandler
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public void onItemPickup(EntityItemPickupEvent event)
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{
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ItemStack stack = event.getItem().getEntityItem();
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if (stack != null && stack.getItem() instanceof IDemonWill)
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if (stack.getItem() instanceof IDemonWill)
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{
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EntityPlayer player = event.getEntityPlayer();
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EnumDemonWillType pickupType = ((IDemonWill) stack.getItem()).getType(stack);
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@ -98,7 +98,7 @@ public class WillHandler
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{
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EntityPlayer player = (EntityPlayer) entity;
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ItemStack heldStack = player.getHeldItemMainhand();
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if (heldStack != null && heldStack.getItem() instanceof IDemonWillWeapon && !player.getEntityWorld().isRemote)
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if (heldStack.getItem() instanceof IDemonWillWeapon && !player.getEntityWorld().isRemote)
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{
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IDemonWillWeapon demonWillWeapon = (IDemonWillWeapon) heldStack.getItem();
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List<ItemStack> droppedSouls = demonWillWeapon.getRandomDemonWillDrop(attackedEntity, player, heldStack, event.getLootingLevel());
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