More null stack fixes
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c682571be0
commit
5475549c18
10 changed files with 49 additions and 50 deletions
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@ -54,7 +54,7 @@ public class StatTrackerHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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if (chestStack != null && chestStack.getItem() instanceof ItemLivingArmour)
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if (chestStack.getItem() instanceof ItemLivingArmour)
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{
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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@ -133,7 +133,7 @@ public class StatTrackerHandler
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} else
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{
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ItemStack chestStack = attackedPlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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if (chestStack != null && chestStack.getItem() instanceof ItemSentientArmour)
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if (chestStack.getItem() instanceof ItemSentientArmour)
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{
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ItemSentientArmour armour = (ItemSentientArmour) chestStack.getItem();
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armour.onPlayerAttacked(chestStack, source, attackedPlayer);
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@ -165,7 +165,7 @@ public class StatTrackerHandler
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if (player.getEntityWorld().getLight(player.getPosition()) <= 9)
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StatTrackerNightSight.incrementCounter(armour, amount);
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if (mainWeapon != null && mainWeapon.getItem() instanceof ItemSpade)
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if (mainWeapon.getItem() instanceof ItemSpade)
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StatTrackerGraveDigger.incrementCounter(armour, amount);
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if (player.isSprinting())
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