Work on mimics as well as some structure tinkering.

This commit is contained in:
WayofTime 2020-11-18 13:51:58 -05:00
parent 545b50ac82
commit 546215ab37
31 changed files with 1183 additions and 5 deletions

View file

@ -79,6 +79,22 @@ public class GeneratorBlockStates extends BlockStateProvider
buildPillarCap(BloodMagicBlocks.DUNGEON_PILLAR_CAP.get(), BloodMagic.rl("block/dungeon/dungeon_pillarheart"), BloodMagic.rl("block/dungeon/dungeon_pillarbottom"), BloodMagic.rl("block/dungeon/dungeon_pillartop"));
buildAssortedBlock(BloodMagicBlocks.DUNGEON_BRICK_ASSORTED.get(), modLoc("dungeon_brick1"), modLoc("dungeon_brick2"), modLoc("dungeon_brick3"));
buildCubeAllWithTextureName("etherealopaquemimic");
buildCubeAllWithTextureName("sentientmimic");
buildCubeAllWithTextureName("solidclearmimic");
buildCubeAllWithTextureName("solidlightmimic");
buildCubeAllWithTextureName("solidopaquemimic");
}
// private void buildCustomLoader(Block block)
// {
// ModelFile modelFile = models().crop("", null);
// }
private void buildCubeAllWithTextureName(String texture)
{
models().cubeAll(texture, BloodMagic.rl("block/" + texture)).assertExistence();
}
private void buildAssortedBlock(Block block, ResourceLocation... modelResources)