Work on mimics as well as some structure tinkering.
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545b50ac82
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31 changed files with 1183 additions and 5 deletions
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@ -79,6 +79,22 @@ public class GeneratorBlockStates extends BlockStateProvider
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buildPillarCap(BloodMagicBlocks.DUNGEON_PILLAR_CAP.get(), BloodMagic.rl("block/dungeon/dungeon_pillarheart"), BloodMagic.rl("block/dungeon/dungeon_pillarbottom"), BloodMagic.rl("block/dungeon/dungeon_pillartop"));
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buildAssortedBlock(BloodMagicBlocks.DUNGEON_BRICK_ASSORTED.get(), modLoc("dungeon_brick1"), modLoc("dungeon_brick2"), modLoc("dungeon_brick3"));
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buildCubeAllWithTextureName("etherealopaquemimic");
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buildCubeAllWithTextureName("sentientmimic");
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buildCubeAllWithTextureName("solidclearmimic");
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buildCubeAllWithTextureName("solidlightmimic");
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buildCubeAllWithTextureName("solidopaquemimic");
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}
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// private void buildCustomLoader(Block block)
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// {
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// ModelFile modelFile = models().crop("", null);
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// }
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private void buildCubeAllWithTextureName(String texture)
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{
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models().cubeAll(texture, BloodMagic.rl("block/" + texture)).assertExistence();
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}
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private void buildAssortedBlock(Block block, ResourceLocation... modelResources)
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