Made all block fields final
This commit is contained in:
parent
f244f2c053
commit
537ccc092c
25 changed files with 242 additions and 254 deletions
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@ -89,124 +89,115 @@ import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2;
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public class ModBlocks
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{
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public static Block altar;
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public static Block bloodRune;
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public static Block ritualController;
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public static Block ritualStone;
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public static Block bloodLight;
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public static Block teleposer;
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public static Block alchemyArray;
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public static Block spectralBlock;
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public static Block phantomBlock;
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public static Block soulForge;
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public static Block incenseAltar;
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public static Block demonCrucible;
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public static Block demonPylon;
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public static Block demonCrystallizer;
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public static Block demonCrystal;
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public static final Block ALTAR;
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public static final Block BLOOD_RUNE;
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public static final Block RITUAL_CONTROLLER;
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public static final Block RITUAL_STONE;
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public static final Block BLOOD_LIGHT;
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public static final Block TELEPOSER;
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public static final Block ALCHEMY_ARRAY;
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public static final Block SPECTRAL_BLOCK;
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public static final Block PHANTOM_BLOCK;
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public static final Block SOUL_FORGE;
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public static final Block INCENSE_ALTAR;
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public static final Block DEMON_CRUCIBLE;
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public static final Block DEMON_PYLON;
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public static final Block DEMON_CRYSTALLIZER;
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public static final Block DEMON_CRYSTAL;
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public static final Block ALCHEMY_TABLE;
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public static final Block LIFE_ESSENCE;
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public static final Block CRYSTAL;
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public static final Block BLOOD_STONE;
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public static final Block PATH_BLOCK;
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public static final Block MASTER_ROUTING_NODE;
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public static final Block INPUT_ROUTING_NODE;
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public static final Block OUTPUT_ROUTING_NODE;
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public static final Block ITEM_ROUTING_NODE;
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public static final Block DIMENSIONAL_PORTAL;
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public static final Block BLOOD_TANK;
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public static final Block MIMIC;
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public static final Block DEMON_BRICK_1;
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public static final Block DEMON_BRICK_2;
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public static final Block DEMON_EXTRAS;
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public static final Block DEMON_PILLAR_1;
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public static final Block DEMON_PILLAR_2;
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public static final Block DEMON_PILLAR_CAP_1;
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public static final Block DEMON_PILLAR_CAP_2;
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public static final Block DEMON_PILLAR_CAP_3;
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public static final Block DEMON_LIGHT;
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public static final Block DEMON_WALL_1;
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public static final Block DEMON_STAIRS_1;
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public static final Block DEMON_STAIRS_2;
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public static final Block DEMON_STAIRS_3;
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public static final Block INVERSION_PILLAR;
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public static Block alchemyTable;
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public static Block lifeEssence;
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public static Block crystal;
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public static Block bloodStoneBrick;
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public static Block pathBlock;
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public static Block masterRoutingNode;
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public static Block inputRoutingNode;
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public static Block outputRoutingNode;
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public static Block itemRoutingNode;
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public static Block dimensionalPortal;
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public static Block bloodTank;
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public static Block mimic;
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public static Block demonBrick1;
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public static Block demonBrick2;
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public static Block demonExtras;
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public static Block demonPillar1;
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public static Block demonPillar2;
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public static Block demonPillarCap1;
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public static Block demonPillarCap2;
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public static Block demonPillarCap3;
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public static Block demonLight;
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public static Block demonWall1;
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public static Block demonStairs1;
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public static Block demonStairs2;
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public static Block demonStairs3;
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public static Block inversionPillar;
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public static void init()
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static
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{
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FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence());
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FluidRegistry.addBucketForFluid(BlockLifeEssence.getLifeEssence());
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lifeEssence = registerBlock(new BlockLifeEssence(), Constants.BloodMagicBlock.LIFE_ESSENCE.getRegName());
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LIFE_ESSENCE = registerBlock(new BlockLifeEssence(), Constants.BloodMagicBlock.LIFE_ESSENCE.getRegName());
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altar = registerBlock(new BlockAltar(), Constants.BloodMagicBlock.ALTAR.getRegName());
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bloodRune = registerBlock(new ItemBlockBloodRune(new BlockBloodRune()), Constants.BloodMagicBlock.BLOOD_RUNE.getRegName());
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ritualController = registerBlock(new ItemBlockRitualController(new BlockRitualController()), Constants.BloodMagicBlock.RITUAL_CONTROLLER.getRegName());
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ritualStone = registerBlock(new ItemBlockRitualStone(new BlockRitualStone()), Constants.BloodMagicBlock.RITUAL_STONE.getRegName());
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bloodLight = registerBlock(new BlockBloodLight(), Constants.BloodMagicBlock.BLOOD_LIGHT.getRegName());
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teleposer = registerBlock(new BlockTeleposer(), Constants.BloodMagicBlock.TELEPOSER.getRegName());
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alchemyArray = registerBlock(new BlockAlchemyArray(), Constants.BloodMagicBlock.ALCHEMY_ARRAY.getRegName());
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spectralBlock = registerBlock(new BlockSpectral(), Constants.BloodMagicBlock.SPECTRAL.getRegName());
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phantomBlock = registerBlock(new BlockPhantom(), Constants.BloodMagicBlock.PHANTOM.getRegName());
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soulForge = registerBlock(new BlockSoulForge(), Constants.BloodMagicBlock.SOUL_FORGE.getRegName());
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crystal = registerBlock(new ItemBlockCrystal(new BlockCrystal()), Constants.BloodMagicBlock.CRYSTAL.getRegName());
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bloodStoneBrick = registerBlock(new ItemBlockBloodStoneBrick(new BlockBloodStoneBrick()), Constants.BloodMagicBlock.BLOOD_STONE.getRegName());
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masterRoutingNode = registerBlock(new ItemBlock(new BlockMasterRoutingNode()), Constants.BloodMagicBlock.MASTER_ROUTING_NODE.getRegName());
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inputRoutingNode = registerBlock(new ItemBlock(new BlockInputRoutingNode()), Constants.BloodMagicBlock.INPUT_ROUTING_NODE.getRegName());
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outputRoutingNode = registerBlock(new ItemBlock(new BlockOutputRoutingNode()), Constants.BloodMagicBlock.OUTPUT_ROUTING_NODE.getRegName());
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itemRoutingNode = registerBlock(new ItemBlock(new BlockItemRoutingNode()), Constants.BloodMagicBlock.ITEM_ROUTING_NODE.getRegName());
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incenseAltar = registerBlock(new BlockIncenseAltar(), Constants.BloodMagicBlock.INCENSE_ALTAR.getRegName());
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pathBlock = registerBlock(new ItemBlockPath(new BlockPath()), Constants.BloodMagicBlock.PATH.getRegName());
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demonCrucible = registerBlock(new BlockDemonCrucible(), Constants.BloodMagicBlock.DEMON_CRUCIBLE.getRegName());
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demonPylon = registerBlock(new BlockDemonPylon(), Constants.BloodMagicBlock.DEMON_PYLON.getRegName());
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demonCrystallizer = registerBlock(new BlockDemonCrystallizer(), Constants.BloodMagicBlock.DEMON_CRYSTALLIZER.getRegName());
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demonCrystal = registerBlock(new ItemBlockDemonCrystal(new BlockDemonCrystal()), Constants.BloodMagicBlock.DEMON_CRYSTAL.getRegName());
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ALTAR = registerBlock(new BlockAltar(), Constants.BloodMagicBlock.ALTAR.getRegName());
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BLOOD_RUNE = registerBlock(new ItemBlockBloodRune(new BlockBloodRune()), Constants.BloodMagicBlock.BLOOD_RUNE.getRegName());
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RITUAL_CONTROLLER = registerBlock(new ItemBlockRitualController(new BlockRitualController()), Constants.BloodMagicBlock.RITUAL_CONTROLLER.getRegName());
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RITUAL_STONE = registerBlock(new ItemBlockRitualStone(new BlockRitualStone()), Constants.BloodMagicBlock.RITUAL_STONE.getRegName());
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BLOOD_LIGHT = registerBlock(new BlockBloodLight(), Constants.BloodMagicBlock.BLOOD_LIGHT.getRegName());
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TELEPOSER = registerBlock(new BlockTeleposer(), Constants.BloodMagicBlock.TELEPOSER.getRegName());
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ALCHEMY_ARRAY = registerBlock(new BlockAlchemyArray(), Constants.BloodMagicBlock.ALCHEMY_ARRAY.getRegName());
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SPECTRAL_BLOCK = registerBlock(new BlockSpectral(), Constants.BloodMagicBlock.SPECTRAL.getRegName());
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PHANTOM_BLOCK = registerBlock(new BlockPhantom(), Constants.BloodMagicBlock.PHANTOM.getRegName());
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SOUL_FORGE = registerBlock(new BlockSoulForge(), Constants.BloodMagicBlock.SOUL_FORGE.getRegName());
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CRYSTAL = registerBlock(new ItemBlockCrystal(new BlockCrystal()), Constants.BloodMagicBlock.CRYSTAL.getRegName());
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BLOOD_STONE = registerBlock(new ItemBlockBloodStoneBrick(new BlockBloodStoneBrick()), Constants.BloodMagicBlock.BLOOD_STONE.getRegName());
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MASTER_ROUTING_NODE = registerBlock(new ItemBlock(new BlockMasterRoutingNode()), Constants.BloodMagicBlock.MASTER_ROUTING_NODE.getRegName());
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INPUT_ROUTING_NODE = registerBlock(new ItemBlock(new BlockInputRoutingNode()), Constants.BloodMagicBlock.INPUT_ROUTING_NODE.getRegName());
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OUTPUT_ROUTING_NODE = registerBlock(new ItemBlock(new BlockOutputRoutingNode()), Constants.BloodMagicBlock.OUTPUT_ROUTING_NODE.getRegName());
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ITEM_ROUTING_NODE = registerBlock(new ItemBlock(new BlockItemRoutingNode()), Constants.BloodMagicBlock.ITEM_ROUTING_NODE.getRegName());
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INCENSE_ALTAR = registerBlock(new BlockIncenseAltar(), Constants.BloodMagicBlock.INCENSE_ALTAR.getRegName());
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PATH_BLOCK = registerBlock(new ItemBlockPath(new BlockPath()), Constants.BloodMagicBlock.PATH.getRegName());
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DEMON_CRUCIBLE = registerBlock(new BlockDemonCrucible(), Constants.BloodMagicBlock.DEMON_CRUCIBLE.getRegName());
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DEMON_PYLON = registerBlock(new BlockDemonPylon(), Constants.BloodMagicBlock.DEMON_PYLON.getRegName());
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DEMON_CRYSTALLIZER = registerBlock(new BlockDemonCrystallizer(), Constants.BloodMagicBlock.DEMON_CRYSTALLIZER.getRegName());
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DEMON_CRYSTAL = registerBlock(new ItemBlockDemonCrystal(new BlockDemonCrystal()), Constants.BloodMagicBlock.DEMON_CRYSTAL.getRegName());
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alchemyTable = registerBlock(new ItemBlockAlchemyTable(new BlockAlchemyTable()), Constants.BloodMagicBlock.ALCHEMY_TABLE.getRegName());
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ALCHEMY_TABLE = registerBlock(new ItemBlockAlchemyTable(new BlockAlchemyTable()), Constants.BloodMagicBlock.ALCHEMY_TABLE.getRegName());
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dimensionalPortal = registerBlock(new BlockDimensionalPortal(), Constants.BloodMagicBlock.DIMENSIONAL_PORTAL.getRegName());
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bloodTank = registerBlock(new ItemBlockBloodTank(new BlockBloodTank()), Constants.BloodMagicBlock.BLOOD_TANK.getRegName());
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DIMENSIONAL_PORTAL = registerBlock(new BlockDimensionalPortal(), Constants.BloodMagicBlock.DIMENSIONAL_PORTAL.getRegName());
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BLOOD_TANK = registerBlock(new ItemBlockBloodTank(new BlockBloodTank()), Constants.BloodMagicBlock.BLOOD_TANK.getRegName());
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mimic = registerBlock(new ItemBlockMimic(new BlockMimic()), Constants.BloodMagicBlock.MIMIC.getRegName());
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MIMIC = registerBlock(new ItemBlockMimic(new BlockMimic()), Constants.BloodMagicBlock.MIMIC.getRegName());
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demonBrick1 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks1", new String[] { "brick1_raw", "brick1_corrosive", "brick1_destructive", "brick1_vengeful", "brick1_steadfast", "brick2_raw", "brick2_corrosive", "brick2_destructive", "brick2_vengeful", "brick2_steadfast", "brick3_raw", "brick3_corrosive", "brick3_destructive", "brick3_vengeful", "brick3_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_1.getRegName());
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demonBrick2 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks2", new String[] { "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "tile_raw", "tile_corrosive", "tile_destructive", "tile_vengeful", "tile_steadfast", "tilespecial_raw", "tilespecial_corrosive", "tilespecial_destructive", "tilespecial_vengeful", "tilespecial_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_2.getRegName());
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demonExtras = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("extras", new String[] { "stone_raw", "stone_corrosive", "stone_destructive", "stone_vengeful", "stone_steadfast", "polished_raw", "polished_corrosive", "polished_destructive", "polished_vengeful", "polished_steadfast", "metal_raw", "metal_corrosive", "metal_destructive", "metal_vengeful", "metal_steadfast" })), Constants.BloodMagicBlock.DEMON_BLOCK_EXTRA.getRegName());
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DEMON_BRICK_1 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks1", new String[]{"brick1_raw", "brick1_corrosive", "brick1_destructive", "brick1_vengeful", "brick1_steadfast", "brick2_raw", "brick2_corrosive", "brick2_destructive", "brick2_vengeful", "brick2_steadfast", "brick3_raw", "brick3_corrosive", "brick3_destructive", "brick3_vengeful", "brick3_steadfast"})), Constants.BloodMagicBlock.DEMON_BRICK_1.getRegName());
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DEMON_BRICK_2 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks2", new String[]{"smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "tile_raw", "tile_corrosive", "tile_destructive", "tile_vengeful", "tile_steadfast", "tilespecial_raw", "tilespecial_corrosive", "tilespecial_destructive", "tilespecial_vengeful", "tilespecial_steadfast"})), Constants.BloodMagicBlock.DEMON_BRICK_2.getRegName());
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DEMON_EXTRAS = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("extras", new String[]{"stone_raw", "stone_corrosive", "stone_destructive", "stone_vengeful", "stone_steadfast", "polished_raw", "polished_corrosive", "polished_destructive", "polished_vengeful", "polished_steadfast", "metal_raw", "metal_corrosive", "metal_destructive", "metal_vengeful", "metal_steadfast"})), Constants.BloodMagicBlock.DEMON_BLOCK_EXTRA.getRegName());
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demonPillar1 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar1", Material.ROCK, new String[] { "raw", "corrosive", "destructive", "vengeful", "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_1.getRegName());
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demonPillar2 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar2", Material.ROCK, new String[] { "raw", "corrosive", "destructive", "vengeful", "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_2.getRegName());
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demonPillarCap1 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap1", Material.ROCK, new String[] { "raw", "corrosive" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_1.getRegName());
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demonPillarCap2 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap2", Material.ROCK, new String[] { "destructive", "vengeful" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_2.getRegName());
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demonPillarCap3 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap3", Material.ROCK, new String[] { "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_3.getRegName());
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DEMON_PILLAR_1 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar1", Material.ROCK, new String[]{"raw", "corrosive", "destructive", "vengeful", "steadfast"})), Constants.BloodMagicBlock.DEMON_PILLAR_1.getRegName());
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DEMON_PILLAR_2 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar2", Material.ROCK, new String[]{"raw", "corrosive", "destructive", "vengeful", "steadfast"})), Constants.BloodMagicBlock.DEMON_PILLAR_2.getRegName());
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DEMON_PILLAR_CAP_1 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap1", Material.ROCK, new String[]{"raw", "corrosive"})), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_1.getRegName());
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DEMON_PILLAR_CAP_2 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap2", Material.ROCK, new String[]{"destructive", "vengeful"})), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_2.getRegName());
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DEMON_PILLAR_CAP_3 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap3", Material.ROCK, new String[]{"steadfast"})), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_3.getRegName());
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demonLight = registerBlock(new ItemBlockDemonLight(new BlockDemonLight()), Constants.BloodMagicBlock.DEMON_LIGHT.getRegName());
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DEMON_LIGHT = registerBlock(new ItemBlockDemonLight(new BlockDemonLight()), Constants.BloodMagicBlock.DEMON_LIGHT.getRegName());
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demonWall1 = registerBlock(new ItemBlockDemonWallBase(new BlockDemonWallBase("wall1", Material.ROCK, new String[] { "brick_raw", "brick_corrosive", "brick_destructive", "brick_vengeful", "brick_steadfast", "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "large_raw", "large_corrosive", "large_destructive", "large_vengeful", "large_steadfast" })), Constants.BloodMagicBlock.DEMON_WALL_1.getRegName());
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DEMON_WALL_1 = registerBlock(new ItemBlockDemonWallBase(new BlockDemonWallBase("wall1", Material.ROCK, new String[]{"brick_raw", "brick_corrosive", "brick_destructive", "brick_vengeful", "brick_steadfast", "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "large_raw", "large_corrosive", "large_destructive", "large_vengeful", "large_steadfast"})), Constants.BloodMagicBlock.DEMON_WALL_1.getRegName());
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demonStairs1 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs1", Material.ROCK, new String[] { "raw", "corrosive" })), Constants.BloodMagicBlock.DEMON_STAIRS_1.getRegName());
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demonStairs2 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs2", Material.ROCK, new String[] { "destructive", "vengeful" })), Constants.BloodMagicBlock.DEMON_STAIRS_2.getRegName());
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demonStairs3 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs3", Material.ROCK, new String[] { "steadfast" })), Constants.BloodMagicBlock.DEMON_STAIRS_3.getRegName());
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DEMON_STAIRS_1 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs1", Material.ROCK, new String[]{"raw", "corrosive"})), Constants.BloodMagicBlock.DEMON_STAIRS_1.getRegName());
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DEMON_STAIRS_2 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs2", Material.ROCK, new String[]{"destructive", "vengeful"})), Constants.BloodMagicBlock.DEMON_STAIRS_2.getRegName());
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DEMON_STAIRS_3 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs3", Material.ROCK, new String[]{"steadfast"})), Constants.BloodMagicBlock.DEMON_STAIRS_3.getRegName());
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inversionPillar = registerBlock(new ItemBlock(new BlockInversionPillar()), Constants.BloodMagicBlock.INVERSION_PILLAR.getRegName());
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INVERSION_PILLAR = registerBlock(new ItemBlock(new BlockInversionPillar()), Constants.BloodMagicBlock.INVERSION_PILLAR.getRegName());
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}
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BloodMagicAPI.addToTeleposerBlacklist(inputRoutingNode);
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BloodMagicAPI.addToTranspositionBlacklist(inputRoutingNode);
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BloodMagicAPI.addToTeleposerBlacklist(outputRoutingNode);
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BloodMagicAPI.addToTranspositionBlacklist(outputRoutingNode);
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BloodMagicAPI.addToTeleposerBlacklist(itemRoutingNode);
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BloodMagicAPI.addToTranspositionBlacklist(itemRoutingNode);
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BloodMagicAPI.addToTeleposerBlacklist(demonCrystal);
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BloodMagicAPI.addToTranspositionBlacklist(demonCrystal);
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public static void init()
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{
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BloodMagicAPI.addToTeleposerBlacklist(INPUT_ROUTING_NODE);
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BloodMagicAPI.addToTranspositionBlacklist(INPUT_ROUTING_NODE);
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BloodMagicAPI.addToTeleposerBlacklist(OUTPUT_ROUTING_NODE);
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BloodMagicAPI.addToTranspositionBlacklist(OUTPUT_ROUTING_NODE);
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BloodMagicAPI.addToTeleposerBlacklist(ITEM_ROUTING_NODE);
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BloodMagicAPI.addToTranspositionBlacklist(ITEM_ROUTING_NODE);
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BloodMagicAPI.addToTeleposerBlacklist(DEMON_CRYSTAL);
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BloodMagicAPI.addToTranspositionBlacklist(DEMON_CRYSTAL);
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initTiles();
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}
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@ -245,22 +236,22 @@ public class ModBlocks
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InventoryRenderHelper renderHelper = BloodMagic.proxy.getRenderHelper();
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InventoryRenderHelperV2 renderHelperV2 = BloodMagic.proxy.getRenderHelperV2();
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renderHelper.fluidRender(lifeEssence);
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renderHelper.fluidRender(LIFE_ESSENCE);
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodLight));
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(alchemyArray));
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(outputRoutingNode));
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(inputRoutingNode));
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(masterRoutingNode));
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(itemRoutingNode));
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(alchemyTable));
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renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 0, "ItemBlockDemonCrystal", "default");
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renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 1, "ItemBlockDemonCrystal", "corrosive");
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renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 2, "ItemBlockDemonCrystal", "destructive");
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renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 3, "ItemBlockDemonCrystal", "vengeful");
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renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 4, "ItemBlockDemonCrystal", "steadfast");
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(BLOOD_LIGHT));
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ALCHEMY_ARRAY));
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(OUTPUT_ROUTING_NODE));
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(INPUT_ROUTING_NODE));
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(MASTER_ROUTING_NODE));
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ITEM_ROUTING_NODE));
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ALCHEMY_TABLE));
|
||||
renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(DEMON_CRYSTAL), 0, "ItemBlockDemonCrystal", "default");
|
||||
renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(DEMON_CRYSTAL), 1, "ItemBlockDemonCrystal", "corrosive");
|
||||
renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(DEMON_CRYSTAL), 2, "ItemBlockDemonCrystal", "destructive");
|
||||
renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(DEMON_CRYSTAL), 3, "ItemBlockDemonCrystal", "vengeful");
|
||||
renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(DEMON_CRYSTAL), 4, "ItemBlockDemonCrystal", "steadfast");
|
||||
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(dimensionalPortal));
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(DIMENSIONAL_PORTAL));
|
||||
}
|
||||
|
||||
private static Block registerBlock(Block block, String name)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue