Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that... I'm still not happy with IKeybindable, but the system is at least better than it was
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4c514224d5
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10 changed files with 149 additions and 102 deletions
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@ -1,36 +0,0 @@
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package WayofTime.bloodmagic.util.handler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.KeyProcessor;
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import WayofTime.bloodmagic.util.handler.event.ClientHandler;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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public class BMKeyBinding extends KeyBinding
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{
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private Key keyType;
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public BMKeyBinding(String name, int keyId, Key keyType)
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{
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super(Constants.Mod.MODID + ".keybind." + name, keyId, Constants.Mod.NAME);
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this.keyType = keyType;
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ClientRegistry.registerKeyBinding(this);
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ClientHandler.keyBindings.add(this);
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}
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public void handleKeyPress()
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{
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ItemStack itemStack = ClientHandler.minecraft.thePlayer.getHeldItemMainhand();
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if (itemStack != null && itemStack.getItem() instanceof IKeybindable)
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{
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BloodMagicPacketHandler.INSTANCE.sendToServer(new KeyProcessor(this.keyType, false));
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}
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}
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public enum Key
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{
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OPEN_SIGIL_HOLDING
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}
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}
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@ -1,9 +0,0 @@
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package WayofTime.bloodmagic.util.handler;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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public interface IKeybindable
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{
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void onKeyPressed(ItemStack stack, EntityPlayer player, BMKeyBinding.Key key, boolean showInChat);
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}
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@ -8,13 +8,13 @@ import java.util.Set;
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import javax.annotation.Nullable;
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import WayofTime.bloodmagic.client.KeyBindingBloodMagic;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@ -31,18 +31,14 @@ import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.client.event.sound.PlaySoundEvent;
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import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.client.settings.KeyConflictContext;
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import net.minecraftforge.client.settings.KeyModifier;
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import net.minecraftforge.event.entity.player.ItemTooltipEvent;
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import net.minecraftforge.fml.client.FMLClientHandler;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.InputEvent;
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import net.minecraftforge.fml.relauncher.ReflectionHelper;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.opengl.GL11;
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import WayofTime.bloodmagic.BloodMagic;
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@ -63,7 +59,6 @@ import WayofTime.bloodmagic.network.SigilHoldingPacketProcessor;
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import WayofTime.bloodmagic.registry.ModPotions;
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import WayofTime.bloodmagic.tile.TileMasterRitualStone;
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import WayofTime.bloodmagic.util.GhostItemHelper;
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import WayofTime.bloodmagic.util.handler.BMKeyBinding;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import com.google.common.base.Stopwatch;
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@ -92,7 +87,6 @@ public class ClientHandler
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public static TextureAtlasSprite crystalCluster;
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public static Minecraft minecraft = Minecraft.getMinecraft();
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public static final List<BMKeyBinding> keyBindings = new ArrayList<BMKeyBinding>();
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public static final List<HUDElement> hudElements = new ArrayList<HUDElement>();
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private static TileMasterRitualStone mrsHoloTile;
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@ -103,17 +97,6 @@ public class ClientHandler
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boolean doCrystalRenderTest = true;
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public static ResourceLocation crystalResource = new ResourceLocation(Constants.Mod.DOMAIN + "textures/entities/defaultCrystalLayer.png");
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// Contrary to what your IDE tells you, this *is* actually needed.
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// TODO - Rewrite this "BMKeyBinding" thing. Arc what the heck were you thinking...
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public static final BMKeyBinding keyOpenSigilHolding = new BMKeyBinding("openSigilHolding", Keyboard.KEY_H, BMKeyBinding.Key.OPEN_SIGIL_HOLDING);
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public static final KeyBinding KEY_HOLDING_CYCLE_POS = new KeyBinding(Constants.Mod.MODID + ".keybind.cycleHoldingPos", KeyConflictContext.IN_GAME, KeyModifier.SHIFT, Keyboard.KEY_EQUALS, Constants.Mod.NAME);
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public static final KeyBinding KEY_HOLDING_CYCLE_NEG = new KeyBinding(Constants.Mod.MODID + ".keybind.cycleHoldingNeg", KeyConflictContext.IN_GAME, KeyModifier.SHIFT, Keyboard.KEY_MINUS, Constants.Mod.NAME);
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static {
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ClientRegistry.registerKeyBinding(KEY_HOLDING_CYCLE_POS);
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ClientRegistry.registerKeyBinding(KEY_HOLDING_CYCLE_NEG);
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}
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@SubscribeEvent
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public void onTooltipEvent(ItemTooltipEvent event)
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{
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@ -227,25 +210,9 @@ public class ClientHandler
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if (!minecraft.inGameHasFocus)
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return;
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EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
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for (BMKeyBinding key : keyBindings)
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{
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if (key.isPressed())
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key.handleKeyPress();
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}
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if (player != null)
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{
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ItemStack stack = player.getHeldItemMainhand();
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if (stack != null && stack.getItem() instanceof ItemSigilHolding)
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{
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if (KEY_HOLDING_CYCLE_POS.isPressed())
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cycleSigil(stack, player, -1);
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else if (KEY_HOLDING_CYCLE_NEG.isPressed())
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cycleSigil(stack, player, 1);
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}
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}
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for (KeyBindingBloodMagic.KeyBindings keyBinding : KeyBindingBloodMagic.KeyBindings.values())
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if (keyBinding.getKey().isPressed())
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keyBinding.handleKeybind();
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}
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@SubscribeEvent
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@ -329,7 +296,7 @@ public class ClientHandler
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BloodMagic.instance.getLogger().debug("Suppressed required texture errors in {}", stopwatch.stop());
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}
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private void cycleSigil(ItemStack stack, EntityPlayer player, int dWheel)
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public static void cycleSigil(ItemStack stack, EntityPlayer player, int dWheel)
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{
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int mode = dWheel;
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if (!ConfigHandler.sigilHoldingSkipsEmptySlots)
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