Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that... I'm still not happy with IKeybindable, but the system is at least better than it was
This commit is contained in:
parent
4c514224d5
commit
5240755a05
10 changed files with 149 additions and 102 deletions
|
@ -3,8 +3,7 @@ package WayofTime.bloodmagic.item.sigil;
|
|||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
import WayofTime.bloodmagic.util.handler.event.ClientHandler;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import WayofTime.bloodmagic.client.KeyBindingBloodMagic;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
@ -17,7 +16,6 @@ import net.minecraft.util.EnumHand;
|
|||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.settings.KeyModifier;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
|
@ -29,12 +27,10 @@ import WayofTime.bloodmagic.api.iface.IAltarReader;
|
|||
import WayofTime.bloodmagic.api.iface.IBindable;
|
||||
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
|
||||
import WayofTime.bloodmagic.util.Utils;
|
||||
import WayofTime.bloodmagic.util.handler.BMKeyBinding;
|
||||
import WayofTime.bloodmagic.util.handler.IKeybindable;
|
||||
import WayofTime.bloodmagic.client.IKeybindable;
|
||||
import WayofTime.bloodmagic.util.helper.TextHelper;
|
||||
|
||||
import com.google.common.base.Strings;
|
||||
import org.lwjgl.input.Keyboard;
|
||||
|
||||
public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAltarReader
|
||||
{
|
||||
|
@ -46,9 +42,9 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
|
|||
}
|
||||
|
||||
@Override
|
||||
public void onKeyPressed(ItemStack stack, EntityPlayer player, BMKeyBinding.Key key, boolean showInChat)
|
||||
public void onKeyPressed(ItemStack stack, EntityPlayer player, KeyBindingBloodMagic.KeyBindings key, boolean showInChat)
|
||||
{
|
||||
if (stack == player.getHeldItemMainhand() && stack.getItem() instanceof ItemSigilHolding && key.equals(BMKeyBinding.Key.OPEN_SIGIL_HOLDING))
|
||||
if (stack == player.getHeldItemMainhand() && stack.getItem() instanceof ItemSigilHolding && key.equals(KeyBindingBloodMagic.KeyBindings.OPEN_HOLDING))
|
||||
{
|
||||
Utils.setUUID(stack);
|
||||
player.openGui(BloodMagic.instance, Constants.Gui.SIGIL_HOLDING_GUI, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);
|
||||
|
@ -77,7 +73,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
|
|||
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
|
||||
{
|
||||
super.addInformation(stack, player, tooltip, advanced);
|
||||
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.sigil.holding.press", ClientHandler.keyOpenSigilHolding.getDisplayName()));
|
||||
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.sigil.holding.press", KeyBindingBloodMagic.KeyBindings.OPEN_HOLDING.getKey().getDisplayName()));
|
||||
|
||||
ItemStack[] inv = getInternalInventory(stack);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue