Rewrite keybinding system

@Arcaratus, I don't even know what you were thinking with that...

I'm still not happy with IKeybindable, but the system is at least better than it was
This commit is contained in:
Nicholas Ignoffo 2016-08-26 15:56:32 -07:00
parent 4c514224d5
commit 5240755a05
10 changed files with 149 additions and 102 deletions

View file

@ -3,8 +3,7 @@ package WayofTime.bloodmagic.item.sigil;
import java.util.Collections;
import java.util.List;
import WayofTime.bloodmagic.util.handler.event.ClientHandler;
import net.minecraft.client.settings.KeyBinding;
import WayofTime.bloodmagic.client.KeyBindingBloodMagic;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
@ -17,7 +16,6 @@ import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.client.settings.KeyModifier;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@ -29,12 +27,10 @@ import WayofTime.bloodmagic.api.iface.IAltarReader;
import WayofTime.bloodmagic.api.iface.IBindable;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.util.Utils;
import WayofTime.bloodmagic.util.handler.BMKeyBinding;
import WayofTime.bloodmagic.util.handler.IKeybindable;
import WayofTime.bloodmagic.client.IKeybindable;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
import org.lwjgl.input.Keyboard;
public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAltarReader
{
@ -46,9 +42,9 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
}
@Override
public void onKeyPressed(ItemStack stack, EntityPlayer player, BMKeyBinding.Key key, boolean showInChat)
public void onKeyPressed(ItemStack stack, EntityPlayer player, KeyBindingBloodMagic.KeyBindings key, boolean showInChat)
{
if (stack == player.getHeldItemMainhand() && stack.getItem() instanceof ItemSigilHolding && key.equals(BMKeyBinding.Key.OPEN_SIGIL_HOLDING))
if (stack == player.getHeldItemMainhand() && stack.getItem() instanceof ItemSigilHolding && key.equals(KeyBindingBloodMagic.KeyBindings.OPEN_HOLDING))
{
Utils.setUUID(stack);
player.openGui(BloodMagic.instance, Constants.Gui.SIGIL_HOLDING_GUI, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);
@ -77,7 +73,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
super.addInformation(stack, player, tooltip, advanced);
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.sigil.holding.press", ClientHandler.keyOpenSigilHolding.getDisplayName()));
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.sigil.holding.press", KeyBindingBloodMagic.KeyBindings.OPEN_HOLDING.getKey().getDisplayName()));
ItemStack[] inv = getInternalInventory(stack);