Rewrite keybinding system
@Arcaratus, I don't even know what you were thinking with that... I'm still not happy with IKeybindable, but the system is at least better than it was
This commit is contained in:
parent
4c514224d5
commit
5240755a05
10 changed files with 149 additions and 102 deletions
|
@ -0,0 +1,9 @@
|
|||
package WayofTime.bloodmagic.client;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public interface IKeybindable
|
||||
{
|
||||
void onKeyPressed(ItemStack stack, EntityPlayer player, KeyBindingBloodMagic.KeyBindings key, boolean showInChat);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue