Added chest ranges to the rituals that have chests, allowing the location of the chest to be assigned by the player.

This commit is contained in:
WayofTime 2016-04-11 09:57:57 -04:00
parent 9fe525b74b
commit 51c79f15a9
6 changed files with 48 additions and 14 deletions

View file

@ -421,13 +421,13 @@ ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fi
ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
ritual.BloodMagic.containmentRitual.info=Pulls all mobs within its area towards the master ritual stone.
ritual.BloodMagic.speedRitual.info=Launches players within its range in the direction of the ritual.
ritual.BloodMagic.suppressionRitual.info=
ritual.BloodMagic.expulsionRitual.info=
ritual.BloodMagic.zephyrRitual.info=
ritual.BloodMagic.upgradeRemoveRitual.info=
ritual.BloodMagic.armourEvolveRitual.info=
ritual.BloodMagic.animalGrowthRitual.info=
ritual.BloodMagic.forsakenSoulRitual.info=
ritual.BloodMagic.suppressionRitual.info=Suppresses fluids within its range - deactivating the ritual returns the fluids back to the world.
ritual.BloodMagic.expulsionRitual.info=Expels players from its range that are neither the owner nor have a bound blood orb in the chest on top of the master ritual stone.
ritual.BloodMagic.zephyrRitual.info=Picks up items within its range and places them into the linked chest.
ritual.BloodMagic.upgradeRemoveRitual.info=Undocumented.
ritual.BloodMagic.armourEvolveRitual.info=Undocumented.
ritual.BloodMagic.animalGrowthRitual.info=Increases the maturity rate of baby animals within its range.
ritual.BloodMagic.forsakenSoulRitual.info=Damages mobs within its damage range and when the mob dies a demon crystal within its crystal range will be grown.
ritual.BloodMagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time.