Added chest ranges to the rituals that have chests, allowing the location of the chest to be assigned by the player.
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parent
9fe525b74b
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51c79f15a9
6 changed files with 48 additions and 14 deletions
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@ -19,11 +19,16 @@ import java.util.List;
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public class RitualZephyr extends Ritual
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{
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public static final String ZEPHYR_RANGE = "zephyrRange";
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public static final String CHEST_RANGE = "chest";
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public RitualZephyr()
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{
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super("ritualZephyr", 0, 1000, "ritual." + Constants.Mod.MODID + ".zephyrRitual");
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addBlockRange(ZEPHYR_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-5, -5, -5), 11));
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addBlockRange(CHEST_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
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setMaximumVolumeAndDistanceOfRange(ZEPHYR_RANGE, 0, 10, 10);
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setMaximumVolumeAndDistanceOfRange(CHEST_RANGE, 1, 3, 3);
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}
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@Override
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@ -32,7 +37,9 @@ public class RitualZephyr extends Ritual
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World world = masterRitualStone.getWorldObj();
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SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
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int currentEssence = network.getCurrentEssence();
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TileEntity tileInventory = world.getTileEntity(masterRitualStone.getBlockPos().up());
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BlockPos masterPos = masterRitualStone.getBlockPos();
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AreaDescriptor chestRange = getBlockRange(CHEST_RANGE);
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TileEntity tileInventory = world.getTileEntity(chestRange.getContainedPositions(masterPos).get(0));
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if (!masterRitualStone.getWorldObj().isRemote && tileInventory != null && tileInventory instanceof IInventory)
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{
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