Added chest ranges to the rituals that have chests, allowing the location of the chest to be assigned by the player.

This commit is contained in:
WayofTime 2016-04-11 09:57:57 -04:00
parent 9fe525b74b
commit 51c79f15a9
6 changed files with 48 additions and 14 deletions

View file

@ -22,11 +22,16 @@ import java.util.List;
public class RitualCrushing extends Ritual
{
public static final String CRUSHING_RANGE = "crushingRange";
public static final String CHEST_RANGE = "chest";
public RitualCrushing()
{
super("ritualCrushing", 0, 5000, "ritual." + Constants.Mod.MODID + ".crushingRitual");
addBlockRange(CRUSHING_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, -3, -1), 3));
addBlockRange(CHEST_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
setMaximumVolumeAndDistanceOfRange(CRUSHING_RANGE, 50, 10, 10);
setMaximumVolumeAndDistanceOfRange(CHEST_RANGE, 1, 3, 3);
}
@Override