Split EventHandler into multiple different handlers

Better organization allows for finding things easier
This commit is contained in:
Nicholas Ignoffo 2016-05-30 18:20:31 -07:00
parent 6e1383c6e0
commit 512600a677
15 changed files with 1037 additions and 949 deletions

View file

@ -2,7 +2,9 @@ package WayofTime.bloodmagic.util;
import java.util.ArrayList;
import java.util.Locale;
import java.util.Set;
import WayofTime.bloodmagic.BloodMagic;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPortal;
import net.minecraft.block.state.IBlockState;
@ -29,11 +31,13 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.ISpecialArmor;
import net.minecraftforge.common.ISpecialArmor.ArmorProperties;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidBlock;
import net.minecraftforge.fluids.IFluidHandler;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.discovery.ASMDataTable;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import WayofTime.bloodmagic.api.BlockStack;
@ -888,4 +892,17 @@ public class Utils
}
return largerStack ? stack : null;
}
public static void registerHandlers(Set<ASMDataTable.ASMData> eventHandlers) {
for (ASMDataTable.ASMData data : eventHandlers) {
try {
Class<?> handlerClass = Class.forName(data.getClassName());
Object handlerImpl = handlerClass.newInstance();
MinecraftForge.EVENT_BUS.register(handlerImpl);
BloodMagic.instance.getLogger().debug("Registering event handler for class {}", data.getClassName());
} catch (Exception e) {
// No-op
}
}
}
}