Split EventHandler into multiple different handlers

Better organization allows for finding things easier
This commit is contained in:
Nicholas Ignoffo 2016-05-30 18:20:31 -07:00
parent 6e1383c6e0
commit 512600a677
15 changed files with 1037 additions and 949 deletions

View file

@ -20,7 +20,7 @@ import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.tile.TileAltar;
import WayofTime.bloodmagic.tile.TileDemonCrucible;
import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
import WayofTime.bloodmagic.util.handler.ClientEventHandler;
import WayofTime.bloodmagic.util.handler.event.ClientHandler;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2;
import net.minecraft.block.Block;
@ -61,7 +61,7 @@ public class ClientProxy extends CommonProxy
public void preInit()
{
super.preInit();
MinecraftForge.EVENT_BUS.register(new ClientEventHandler());
MinecraftForge.EVENT_BUS.register(new ClientHandler());
renderHelper = new InventoryRenderHelper(Constants.Mod.DOMAIN);
renderHelperV2 = new InventoryRenderHelperV2(Constants.Mod.DOMAIN);