Split EventHandler into multiple different handlers
Better organization allows for finding things easier
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15 changed files with 1037 additions and 949 deletions
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@ -20,7 +20,7 @@ import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.tile.TileDemonCrucible;
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import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
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import WayofTime.bloodmagic.util.handler.ClientEventHandler;
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import WayofTime.bloodmagic.util.handler.event.ClientHandler;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2;
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import net.minecraft.block.Block;
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@ -61,7 +61,7 @@ public class ClientProxy extends CommonProxy
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public void preInit()
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{
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super.preInit();
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MinecraftForge.EVENT_BUS.register(new ClientEventHandler());
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MinecraftForge.EVENT_BUS.register(new ClientHandler());
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renderHelper = new InventoryRenderHelper(Constants.Mod.DOMAIN);
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renderHelperV2 = new InventoryRenderHelperV2(Constants.Mod.DOMAIN);
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