Split EventHandler into multiple different handlers

Better organization allows for finding things easier
This commit is contained in:
Nicholas Ignoffo 2016-05-30 18:20:31 -07:00
parent 6e1383c6e0
commit 512600a677
15 changed files with 1037 additions and 949 deletions

View file

@ -3,6 +3,7 @@ package WayofTime.bloodmagic.api.util.helper;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.event.ItemBindEvent;
import WayofTime.bloodmagic.api.iface.IBindable;
import WayofTime.bloodmagic.util.handler.event.GenericHandler;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
@ -86,7 +87,7 @@ public class BindableHelper
* Deprecated.
*
* Now handled automatically with
* {@link WayofTime.bloodmagic.util.handler.EventHandler#onInteract(PlayerInteractEvent.RightClickItem)}
* {@link GenericHandler#onInteract(PlayerInteractEvent.RightClickItem)}
*
* @param stack
* - The ItemStack to bind
@ -105,7 +106,7 @@ public class BindableHelper
* Deprecated.
*
* Now handled automatically with
* {@link WayofTime.bloodmagic.util.handler.EventHandler#onInteract(PlayerInteractEvent.RightClickItem)}
* {@link GenericHandler#onInteract(PlayerInteractEvent.RightClickItem)}
*
* @param stack
* - The ItemStack to bind
@ -145,7 +146,7 @@ public class BindableHelper
* Deprecated.
*
* Now handled automatically with
* {@link WayofTime.bloodmagic.util.handler.EventHandler#onInteract(PlayerInteractEvent.RightClickItem)}
* {@link GenericHandler#onInteract(PlayerInteractEvent.RightClickItem)}
*
* @param stack
* - ItemStack to check