Split EventHandler into multiple different handlers
Better organization allows for finding things easier
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6e1383c6e0
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512600a677
15 changed files with 1037 additions and 949 deletions
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic;
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import WayofTime.bloodmagic.annot.Handler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.util.helper.LogHelper;
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import WayofTime.bloodmagic.client.gui.GuiHandler;
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@ -8,6 +9,7 @@ import WayofTime.bloodmagic.compat.ICompatibility;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.proxy.CommonProxy;
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import WayofTime.bloodmagic.registry.*;
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import WayofTime.bloodmagic.util.Utils;
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import WayofTime.bloodmagic.util.handler.IMCHandler;
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import lombok.Getter;
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import net.minecraft.creativetab.CreativeTabs;
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@ -19,6 +21,7 @@ import net.minecraftforge.fml.common.event.*;
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import net.minecraftforge.fml.common.network.NetworkRegistry;
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import java.io.File;
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import java.util.Set;
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@Mod(modid = Constants.Mod.MODID, name = Constants.Mod.NAME, version = Constants.Mod.VERSION, dependencies = Constants.Mod.DEPEND, guiFactory = "WayofTime.bloodmagic.client.gui.config.ConfigGuiFactory")
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@Getter
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@ -68,6 +71,7 @@ public class BloodMagic
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ModCompatibility.loadCompat(ICompatibility.InitializationPhase.PRE_INIT);
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ModTranquilityHandlers.init();
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Utils.registerHandlers(event.getAsmData().getAll(Handler.class.getCanonicalName()));
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proxy.preInit();
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}
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