Split EventHandler into multiple different handlers

Better organization allows for finding things easier
This commit is contained in:
Nicholas Ignoffo 2016-05-30 18:20:31 -07:00
parent 6e1383c6e0
commit 512600a677
15 changed files with 1037 additions and 949 deletions

View file

@ -1,5 +1,6 @@
package WayofTime.bloodmagic;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.util.helper.LogHelper;
import WayofTime.bloodmagic.client.gui.GuiHandler;
@ -8,6 +9,7 @@ import WayofTime.bloodmagic.compat.ICompatibility;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.proxy.CommonProxy;
import WayofTime.bloodmagic.registry.*;
import WayofTime.bloodmagic.util.Utils;
import WayofTime.bloodmagic.util.handler.IMCHandler;
import lombok.Getter;
import net.minecraft.creativetab.CreativeTabs;
@ -19,6 +21,7 @@ import net.minecraftforge.fml.common.event.*;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import java.io.File;
import java.util.Set;
@Mod(modid = Constants.Mod.MODID, name = Constants.Mod.NAME, version = Constants.Mod.VERSION, dependencies = Constants.Mod.DEPEND, guiFactory = "WayofTime.bloodmagic.client.gui.config.ConfigGuiFactory")
@Getter
@ -68,6 +71,7 @@ public class BloodMagic
ModCompatibility.loadCompat(ICompatibility.InitializationPhase.PRE_INIT);
ModTranquilityHandlers.init();
Utils.registerHandlers(event.getAsmData().getAll(Handler.class.getCanonicalName()));
proxy.preInit();
}