Added reversion recipes

Added reversion recipes to the Alchemical Reaction Chamber. This allows no longer used blood orbs to be converted back to their pre-crafted form.
This commit is contained in:
WayofTime 2020-11-01 19:07:00 -05:00
parent 204fbb3c28
commit 4f46dc150d
17 changed files with 67 additions and 37 deletions

View file

@ -18,14 +18,14 @@ import wayoftime.bloodmagic.common.registries.BloodMagicRecipeSerializers;
public class IRecipeARC extends RecipeARC
{
public IRecipeARC(ResourceLocation id, Ingredient input, Ingredient arc_tool, FluidStackIngredient inputFluid, ItemStack output, FluidStack outputFluid)
public IRecipeARC(ResourceLocation id, Ingredient input, Ingredient arc_tool, FluidStackIngredient inputFluid, ItemStack output, FluidStack outputFluid, boolean consumeIngredient)
{
super(id, input, arc_tool, inputFluid, output, new ArrayList<Pair<ItemStack, Double>>(), outputFluid);
super(id, input, arc_tool, inputFluid, output, new ArrayList<Pair<ItemStack, Double>>(), outputFluid, consumeIngredient);
}
public IRecipeARC(ResourceLocation id, Ingredient input, Ingredient arc_tool, FluidStackIngredient inputFluid, ItemStack output, List<Pair<ItemStack, Double>> addedItems, FluidStack outputFluid)
public IRecipeARC(ResourceLocation id, Ingredient input, Ingredient arc_tool, FluidStackIngredient inputFluid, ItemStack output, List<Pair<ItemStack, Double>> addedItems, FluidStack outputFluid, boolean consumeIngredient)
{
super(id, input, arc_tool, inputFluid, output, addedItems, outputFluid);
super(id, input, arc_tool, inputFluid, output, addedItems, outputFluid, consumeIngredient);
}
@Override