Changed the snare's proc rate, because it's always bad when you frustrate yourself while testing...
This commit is contained in:
parent
db8586d4b7
commit
4edc30db09
|
@ -34,7 +34,7 @@ public class EntitySoulSnare extends EntityThrowable
|
||||||
{
|
{
|
||||||
if (mop.entityHit != null)
|
if (mop.entityHit != null)
|
||||||
{
|
{
|
||||||
if (mop.entityHit instanceof EntityLivingBase && mop.entityHit.worldObj.rand.nextDouble() < 0.1)
|
if (mop.entityHit instanceof EntityLivingBase && mop.entityHit.worldObj.rand.nextDouble() < 0.25)
|
||||||
{
|
{
|
||||||
((EntityLivingBase) mop.entityHit).addPotionEffect(new PotionEffect(ModPotions.soulSnare.id, 300, 0));
|
((EntityLivingBase) mop.entityHit).addPotionEffect(new PotionEffect(ModPotions.soulSnare.id, 300, 0));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue