From 4edc30db09638b42d24994da4b7ae582eb466484 Mon Sep 17 00:00:00 2001 From: WayofTime Date: Sat, 9 Jan 2016 17:30:48 -0500 Subject: [PATCH] Changed the snare's proc rate, because it's always bad when you frustrate yourself while testing... --- .../WayofTime/bloodmagic/entity/projectile/EntitySoulSnare.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/WayofTime/bloodmagic/entity/projectile/EntitySoulSnare.java b/src/main/java/WayofTime/bloodmagic/entity/projectile/EntitySoulSnare.java index cd079296..dc07e7b6 100644 --- a/src/main/java/WayofTime/bloodmagic/entity/projectile/EntitySoulSnare.java +++ b/src/main/java/WayofTime/bloodmagic/entity/projectile/EntitySoulSnare.java @@ -34,7 +34,7 @@ public class EntitySoulSnare extends EntityThrowable { if (mop.entityHit != null) { - if (mop.entityHit instanceof EntityLivingBase && mop.entityHit.worldObj.rand.nextDouble() < 0.1) + if (mop.entityHit instanceof EntityLivingBase && mop.entityHit.worldObj.rand.nextDouble() < 0.25) { ((EntityLivingBase) mop.entityHit).addPotionEffect(new PotionEffect(ModPotions.soulSnare.id, 300, 0)); }