Created visual niceties when an item uses/contains a different will type.
This commit is contained in:
parent
09e90f93c3
commit
4ea3e0ca92
9 changed files with 349 additions and 117 deletions
|
@ -1,14 +1,11 @@
|
|||
package WayofTime.bloodmagic.item.soul;
|
||||
|
||||
import WayofTime.bloodmagic.BloodMagic;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
|
||||
import WayofTime.bloodmagic.api.soul.IDemonWill;
|
||||
import WayofTime.bloodmagic.api.soul.IDemonWillGem;
|
||||
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
|
||||
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
|
||||
import WayofTime.bloodmagic.client.IVariantProvider;
|
||||
import WayofTime.bloodmagic.util.helper.TextHelper;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.client.renderer.ItemMeshDefinition;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
|
@ -17,17 +14,23 @@ import net.minecraft.nbt.NBTTagCompound;
|
|||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import WayofTime.bloodmagic.BloodMagic;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
|
||||
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
|
||||
import WayofTime.bloodmagic.api.soul.IDemonWill;
|
||||
import WayofTime.bloodmagic.api.soul.IDemonWillGem;
|
||||
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
|
||||
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
|
||||
import WayofTime.bloodmagic.client.IMeshProvider;
|
||||
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionWillGem;
|
||||
import WayofTime.bloodmagic.util.helper.TextHelper;
|
||||
|
||||
import org.apache.commons.lang3.tuple.ImmutablePair;
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class ItemSoulGem extends Item implements IDemonWillGem, IVariantProvider
|
||||
public class ItemSoulGem extends Item implements IDemonWillGem, IMeshProvider, IMultiWillTool
|
||||
{
|
||||
public static String[] names = { "petty", "lesser", "common", "greater", "grand" };
|
||||
|
||||
|
@ -60,6 +63,36 @@ public class ItemSoulGem extends Item implements IDemonWillGem, IVariantProvider
|
|||
return new ActionResult<ItemStack>(EnumActionResult.PASS, stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public ItemMeshDefinition getMeshDefinition()
|
||||
{
|
||||
return new CustomMeshDefinitionWillGem("ItemSoulGem");
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public ResourceLocation getCustomLocation()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<String> getVariants()
|
||||
{
|
||||
List<String> ret = new ArrayList<String>();
|
||||
for (EnumDemonWillType type : EnumDemonWillType.values())
|
||||
{
|
||||
ret.add("type=petty_" + type.getName().toLowerCase());
|
||||
ret.add("type=lesser_" + type.getName().toLowerCase());
|
||||
ret.add("type=common_" + type.getName().toLowerCase());
|
||||
ret.add("type=greater_" + type.getName().toLowerCase());
|
||||
ret.add("type=grand_" + type.getName().toLowerCase());
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
|
||||
|
@ -67,10 +100,17 @@ public class ItemSoulGem extends Item implements IDemonWillGem, IVariantProvider
|
|||
for (int i = 0; i < names.length; i++)
|
||||
{
|
||||
ItemStack emptyStack = new ItemStack(this, 1, i);
|
||||
ItemStack fullStack = new ItemStack(this, 1, i);
|
||||
setWill(EnumDemonWillType.DEFAULT, fullStack, getMaxWill(EnumDemonWillType.DEFAULT, fullStack));
|
||||
|
||||
list.add(emptyStack);
|
||||
list.add(fullStack);
|
||||
}
|
||||
for (EnumDemonWillType type : EnumDemonWillType.values())
|
||||
{
|
||||
for (int i = 0; i < names.length; i++)
|
||||
{
|
||||
ItemStack fullStack = new ItemStack(this, 1, i);
|
||||
setWill(type, fullStack, getMaxWill(EnumDemonWillType.DEFAULT, fullStack));
|
||||
list.add(fullStack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,6 +121,7 @@ public class ItemSoulGem extends Item implements IDemonWillGem, IVariantProvider
|
|||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
tooltip.add(TextHelper.localize("tooltip.BloodMagic.soulGem." + names[stack.getItemDamage()]));
|
||||
tooltip.add(TextHelper.localize("tooltip.BloodMagic.will", getWill(type, stack)));
|
||||
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentType." + getCurrentType(stack).getName().toLowerCase()));
|
||||
|
||||
super.addInformation(stack, player, tooltip, advanced);
|
||||
}
|
||||
|
@ -192,24 +233,13 @@ public class ItemSoulGem extends Item implements IDemonWillGem, IVariantProvider
|
|||
}
|
||||
|
||||
@Override
|
||||
public List<Pair<Integer, String>> getVariants()
|
||||
{
|
||||
List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
|
||||
ret.add(new ImmutablePair<Integer, String>(0, "type=petty"));
|
||||
ret.add(new ImmutablePair<Integer, String>(1, "type=lesser"));
|
||||
ret.add(new ImmutablePair<Integer, String>(2, "type=common"));
|
||||
ret.add(new ImmutablePair<Integer, String>(3, "type=greater"));
|
||||
ret.add(new ImmutablePair<Integer, String>(4, "type=grand"));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public EnumDemonWillType getCurrentType(ItemStack soulGemStack)
|
||||
{
|
||||
NBTHelper.checkNBT(soulGemStack);
|
||||
|
||||
NBTTagCompound tag = soulGemStack.getTagCompound();
|
||||
|
||||
if (!tag.hasKey(tag.getString(Constants.NBT.WILL_TYPE)))
|
||||
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
|
||||
{
|
||||
return EnumDemonWillType.DEFAULT;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue