Created visual niceties when an item uses/contains a different will type.

This commit is contained in:
WayofTime 2016-03-28 20:14:05 -04:00
parent 09e90f93c3
commit 4ea3e0ca92
9 changed files with 349 additions and 117 deletions

View file

@ -0,0 +1,31 @@
package WayofTime.bloodmagic.client.mesh;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
public class CustomMeshDefinitionMultiWill implements ItemMeshDefinition
{
private final String name;
public CustomMeshDefinitionMultiWill(String name)
{
this.name = name;
}
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
if (stack != null && stack.getItem() instanceof IMultiWillTool)
{
EnumDemonWillType type = ((IMultiWillTool) stack.getItem()).getCurrentType(stack);
return new ModelResourceLocation(new ResourceLocation(Constants.Mod.MODID, "item/" + name), "type=" + type.getName().toLowerCase());
}
return new ModelResourceLocation(new ResourceLocation(Constants.Mod.MODID, "item/" + name), "type=default");
}
}