Implement new path blocks

This commit is contained in:
Nick 2016-02-08 00:57:02 -08:00
parent c72da5c024
commit 4e1de51cf8
27 changed files with 150 additions and 12 deletions

View file

@ -11,7 +11,7 @@ import WayofTime.bloodmagic.block.base.BlockString;
public class BlockPath extends BlockString implements IIncensePath
{
public static final String[] names = { "wood", "stone", "wornstone" };
public static final String[] names = { "wood", "woodTile", "stone", "stoneTile", "wornstone", "wornstoneTile", "obsidian", "obsidianTile" };
public BlockPath()
{
@ -23,7 +23,15 @@ public class BlockPath extends BlockString implements IIncensePath
setHardness(2.0F);
setResistance(5.0F);
setStepSound(soundTypeStone);
setHarvestLevel("pickaxe", 0);
setHarvestLevel("axe", 0, getStateFromMeta(0));
setHarvestLevel("axe", 0, getStateFromMeta(1));
setHarvestLevel("pickaxe", 0, getStateFromMeta(2));
setHarvestLevel("pickaxe", 0, getStateFromMeta(3));
setHarvestLevel("pickaxe", 0, getStateFromMeta(4));
setHarvestLevel("pickaxe", 0, getStateFromMeta(5));
setHarvestLevel("pickaxe", 3, getStateFromMeta(6));
setHarvestLevel("pickaxe", 3, getStateFromMeta(7));
}
@Override
@ -33,9 +41,9 @@ public class BlockPath extends BlockString implements IIncensePath
{
case 0:
return 2;
case 1:
return 4;
case 2:
return 4;
case 4:
return 6;
default:
return 0;