Fixed performance of the compression handler, and made the ritual checking a lot more streamlined. Allowed hoppers, etc, to interact with the chemistry set.
This commit is contained in:
parent
ce08afaf9f
commit
4db4b458da
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@ -6,7 +6,7 @@ ccc_version=1.0.4.29
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nei_version=1.0.3.64
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nei_version=1.0.3.64
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//=Dependency Information
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//=Dependency Information
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package_group=com.wayoftime.bloodmagic
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package_group=com.wayoftime.bloodmagic
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mod_version=1.2.1
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mod_version=1.2.1a
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minetweaker_version=Dev-1.7.10-3.0.9B
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minetweaker_version=Dev-1.7.10-3.0.9B
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build_number=2
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build_number=1
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mc_version=1.7.10
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mc_version=1.7.10
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@ -248,7 +248,7 @@ import cpw.mods.fml.common.network.NetworkRegistry;
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import cpw.mods.fml.common.registry.EntityRegistry;
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import cpw.mods.fml.common.registry.EntityRegistry;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.common.registry.GameRegistry;
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@Mod(modid = "AWWayofTime", name = "AlchemicalWizardry", version = "v1.2.1", guiFactory = "WayofTime.alchemicalWizardry.client.gui.ConfigGuiFactory")
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@Mod(modid = "AWWayofTime", name = "AlchemicalWizardry", version = "v1.2.1a", guiFactory = "WayofTime.alchemicalWizardry.client.gui.ConfigGuiFactory")
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public class AlchemicalWizardry
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public class AlchemicalWizardry
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{
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{
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@ -4,5 +4,15 @@ import net.minecraft.world.World;
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public interface IRitualStone
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public interface IRitualStone
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{
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{
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/**
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* x, y, and z give the position of the Ritual Stone
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* @param world
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* @param x
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* @param y
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* @param z
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* @param meta
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* @param runeType
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* @return
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*/
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public boolean isRuneType(World world, int x, int y, int z, int meta, int runeType);
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public boolean isRuneType(World world, int x, int y, int z, int meta, int runeType);
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}
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}
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@ -152,70 +152,19 @@ public class Rituals
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Block test = null;
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Block test = null;
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TileEntity te = null;
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TileEntity te = null;
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switch (direction)
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for (RitualComponent rc : ritual)
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{
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{
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case 1:
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test = world.getBlock(x + rc.getX(direction), y + rc.getY(), z + rc.getZ(direction));
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for (RitualComponent rc : ritual)
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te = world.getTileEntity(x + rc.getX(direction), y + rc.getY(), z + rc.getZ(direction));
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{
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test = world.getBlock(x + rc.getX(), y + rc.getY(), z + rc.getZ());
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te = world.getTileEntity(x + rc.getX(), y + rc.getY(), z + rc.getZ());
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if (!(test instanceof IRitualStone && ((IRitualStone)test).isRuneType(world, x, y, z, world.getBlockMetadata(x + rc.getX(), y + rc.getY(), z + rc.getZ()), rc.getStoneType()))
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if (!(test instanceof IRitualStone && ((IRitualStone)test).isRuneType(world, x + rc.getX(direction), y, z+ rc.getZ(direction), world.getBlockMetadata(x + rc.getX(direction), y + rc.getY(), z + rc.getZ(direction)), rc.getStoneType()))
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&& !(test instanceof ITileRitualStone && ((ITileRitualStone)te).isRuneType(rc.getStoneType())))
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&& !(test instanceof ITileRitualStone && ((ITileRitualStone)te).isRuneType(rc.getStoneType())))
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{
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{
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return false;
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return false;
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}
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}
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}
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return true;
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case 2:
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for (RitualComponent rc : ritual)
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{
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test = world.getBlock(x - rc.getZ(), y + rc.getY(), z + rc.getX());
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te = world.getTileEntity(x - rc.getZ(), y + rc.getY(), z + rc.getX());
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if (!(test instanceof IRitualStone && ((IRitualStone)test).isRuneType(world, x, y, z, world.getBlockMetadata(x - rc.getZ(), y + rc.getY(), z + rc.getX()), rc.getStoneType()))
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&& !(test instanceof ITileRitualStone && ((ITileRitualStone)te).isRuneType(rc.getStoneType())))
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{
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return false;
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}
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}
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return true;
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case 3:
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for (RitualComponent rc : ritual)
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{
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test = world.getBlock(x - rc.getX(), y + rc.getY(), z - rc.getZ());
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te = world.getTileEntity(x - rc.getX(), y + rc.getY(), z - rc.getZ());
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if (!(test instanceof IRitualStone && ((IRitualStone)test).isRuneType(world, x, y, z, world.getBlockMetadata(x - rc.getX(), y + rc.getY(), z - rc.getZ()), rc.getStoneType()))
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&& !(test instanceof ITileRitualStone && ((ITileRitualStone)te).isRuneType(rc.getStoneType())))
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{
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return false;
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}
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}
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return true;
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case 4:
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for (RitualComponent rc : ritual)
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{
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test = world.getBlock(x + rc.getZ(), y + rc.getY(), z - rc.getX());
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te = world.getTileEntity(x + rc.getZ(), y + rc.getY(), z - rc.getX());
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if (!(test instanceof IRitualStone && ((IRitualStone)test).isRuneType(world, x, y, z, world.getBlockMetadata(x + rc.getZ(), y + rc.getY(), z - rc.getX()), rc.getStoneType()))
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&& !(test instanceof ITileRitualStone && ((ITileRitualStone)te).isRuneType(rc.getStoneType())))
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{
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return false;
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}
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}
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return true;
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}
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}
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return false;
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return true;
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}
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}
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public static int getDirectionOfRitual(World world, int x, int y, int z, String ritualID)
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public static int getDirectionOfRitual(World world, int x, int y, int z, String ritualID)
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@ -100,6 +100,10 @@ public class AdvancedCompressionHandler extends CompressionHandler
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public boolean isResultStackReversible(ItemStack stack, int gridSize, World world)
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public boolean isResultStackReversible(ItemStack stack, int gridSize, World world)
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{
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{
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if(stack == null)
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{
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return false;
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}
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InventoryCrafting inventory = new InventoryCrafting(new Container()
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InventoryCrafting inventory = new InventoryCrafting(new Container()
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{
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{
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public boolean canInteractWith(EntityPlayer player)
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public boolean canInteractWith(EntityPlayer player)
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@ -1,17 +0,0 @@
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package WayofTime.alchemicalWizardry.common.compress;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.ItemStack;
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public class DumbyInventoryCrafting extends InventoryCrafting
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{
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public DumbyInventoryCrafting(int x, int y)
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{
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super(null, x, y);
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}
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@Override
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public void setInventorySlotContents(int slot, ItemStack stack)
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{
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}
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}
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