Configurified the Meteor Ritual - Modpacks and users can edit all of the major properties of the meteor ritual, including what items need to be dropped onto the ritual as well as what you get in the ritual, radius, etc. The config will refresh if there is a version change unless you set "resyncOnVersionChange" to false.
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8 changed files with 199 additions and 31 deletions
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@ -11,7 +11,12 @@ import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fml.common.Loader;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.SidedProxy;
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import net.minecraftforge.fml.common.event.*;
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import net.minecraftforge.fml.common.event.FMLInitializationEvent;
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import net.minecraftforge.fml.common.event.FMLInterModComms;
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import net.minecraftforge.fml.common.event.FMLModIdMappingEvent;
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import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
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import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
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import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
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import net.minecraftforge.fml.common.network.NetworkRegistry;
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import WayofTime.bloodmagic.annot.Handler;
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import WayofTime.bloodmagic.api.Constants;
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@ -27,6 +32,7 @@ import WayofTime.bloodmagic.registry.ModBlocks;
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import WayofTime.bloodmagic.registry.ModCompatibility;
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import WayofTime.bloodmagic.registry.ModEntities;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.registry.ModMeteors;
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import WayofTime.bloodmagic.registry.ModPotions;
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import WayofTime.bloodmagic.registry.ModRecipes;
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import WayofTime.bloodmagic.registry.ModRituals;
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@ -121,6 +127,7 @@ public class BloodMagic
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ModRecipes.init();
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ModRituals.initRituals();
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ModRituals.initImperfectRituals();
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ModMeteors.init();
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ModArmourTrackers.init();
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ModCompatibility.loadCompat(ICompatibility.InitializationPhase.INIT);
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NetworkRegistry.INSTANCE.registerGuiHandler(BloodMagic.instance, new GuiHandler());
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@ -138,7 +145,8 @@ public class BloodMagic
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}
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@Mod.EventHandler
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public void modMapping(FMLModIdMappingEvent event) {
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public void modMapping(FMLModIdMappingEvent event)
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{
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ModCompatibility.loadCompat(ICompatibility.InitializationPhase.MAPPING);
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}
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