Made it so that the bound tools are (supposedly more so) unbreakable. Fixes #793
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3 changed files with 5 additions and 5 deletions
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@ -58,6 +58,7 @@ public class ItemBoundTool extends ItemTool implements IBindable, IActivatable
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super(damage, 1, ModItems.boundToolMaterial, effectiveBlocks);
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setUnlocalizedName(Constants.Mod.MODID + ".bound." + name);
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setCreativeTab(BloodMagic.tabBloodMagic);
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setMaxDamage(0);
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this.name = name;
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this.tooltipBase = "tooltip.BloodMagic.bound." + name + ".";
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