Changed texture for Ritual Range

Changed the placeholder texture to use the chiseled sandstone from vanilla, tinted red.
This commit is contained in:
WayofTime 2020-11-10 14:56:55 -05:00
parent 0e6c57076d
commit 4ada12dd5e
2 changed files with 16 additions and 72 deletions
src/main/java/wayoftime/bloodmagic/util

View file

@ -181,8 +181,8 @@ public class Utils
if (playSound)
{
initialWorld.playSound(initialPos.getX(), initialPos.getY(), initialPos.getZ(), SoundEvents.ENTITY_ENDERMAN_TELEPORT, SoundCategory.AMBIENT, 1.0F, 1.0F, false);
finalWorld.playSound(finalPos.getX(), finalPos.getY(), finalPos.getZ(), SoundEvents.ENTITY_ENDERMAN_TELEPORT, SoundCategory.AMBIENT, 1.0F, 1.0F, false);
initialWorld.playSound(null, initialPos.getX(), initialPos.getY(), initialPos.getZ(), SoundEvents.ENTITY_ENDERMAN_TELEPORT, SoundCategory.AMBIENT, 1.0F, 1.0F);
finalWorld.playSound(null, finalPos.getX(), finalPos.getY(), finalPos.getZ(), SoundEvents.ENTITY_ENDERMAN_TELEPORT, SoundCategory.AMBIENT, 1.0F, 1.0F);
}
// Finally, we get to do something! (CLEARING TILES)