Make some messages localized serverside

This commit is contained in:
Anton 2015-04-26 13:50:55 +03:00
parent 9329387b6c
commit 47e7cad9e9
7 changed files with 88 additions and 39 deletions

View file

@ -5,8 +5,7 @@ import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.StatCollector;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.IDemon;
@ -116,14 +115,14 @@ public class EntityDemon extends EntityTameable implements IDemon
{
if (owner != null && owner.worldObj.isRemote)
{
ChatComponentText chatmessagecomponent;
ChatComponentTranslation chatmessagecomponent;
if (isSitting)
{
chatmessagecomponent = new ChatComponentText(StatCollector.translateToLocal("message.demon.willstay"));
chatmessagecomponent = new ChatComponentTranslation("message.demon.willstay");
} else
{
chatmessagecomponent = new ChatComponentText(StatCollector.translateToLocal("message.demon.shallfollow"));
chatmessagecomponent = new ChatComponentTranslation("message.demon.shallfollow");
}
owner.addChatComponentMessage(chatmessagecomponent);