Fixed Plunderer's Glint
Now it actually works! Thanks @SkySom
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3 changed files with 29 additions and 1 deletions
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@ -50,7 +50,7 @@ public class AlchemyTableRecipeProvider implements ISubRecipeProvider
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.HOLY_WATER_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromItems(Items.GLISTERING_MELON_SLICE)).addIngredient(Ingredient.fromTag(Tags.Items.GEMS_QUARTZ)).build(consumer, BloodMagic.rl(basePath + "holy_water_anointment"));
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.HIDDEN_KNOWLEDGE_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromItems(Items.GLASS_BOTTLE)).addIngredient(Ingredient.fromItems(Items.ENCHANTED_BOOK)).build(consumer, BloodMagic.rl(basePath + "hidden_knowledge_anointment"));
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.QUICK_DRAW_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromTag(Tags.Items.STRING)).addIngredient(Ingredient.fromItems(Items.SPECTRAL_ARROW)).build(consumer, BloodMagic.rl(basePath + "quick_draw_anointment"));
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// AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.LOOTING_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromTag(Tags.Items.GEMS_LAPIS)).addIngredient(Ingredient.fromTag(Tags.Items.BONES)).build(consumer, BloodMagic.rl(basePath + "looting_anointment"));
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.LOOTING_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromTag(Tags.Items.GEMS_LAPIS)).addIngredient(Ingredient.fromTag(Tags.Items.BONES)).build(consumer, BloodMagic.rl(basePath + "looting_anointment"));
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.BOW_POWER_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromTag(Tags.Items.INGOTS_IRON)).addIngredient(Ingredient.fromItems(Items.BOW)).build(consumer, BloodMagic.rl(basePath + "bow_power_anointment"));
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.SMELTING_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromItems(Items.FURNACE)).addIngredient(Ingredient.fromItems(Items.CHARCOAL, Items.COAL)).build(consumer, BloodMagic.rl(basePath + "smelting_anointment"));
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