From 465a2beadeb165b37a045e11fbcbeea9a9123bf6 Mon Sep 17 00:00:00 2001 From: Nicholas Ignoffo Date: Thu, 31 Jan 2019 19:42:42 -0800 Subject: [PATCH] Update changelog + version --- changelog.txt | 46 ++++++++++++++++++++++++++++++++++++++++++++++ gradle.properties | 2 +- 2 files changed, 47 insertions(+), 1 deletion(-) diff --git a/changelog.txt b/changelog.txt index 5109324a..0595047d 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,49 @@ +------------------------------------------------------ +Version 2.4.0 +------------------------------------------------------ + +It's been a while, eh? Some of you may be asking yourself "whats up with bloodmagic" like that damned recon on a certain +social media site. Well here's what's up: put something snarky here when done writing changelog + +There's so much here, I'm probably going to miss some. Here's a general overview from just skimming commit titles. + +Much of this was done via PR because I'm ~~lazy~~ too busy having fun with Fabric. + +- Fixed harvest moon not working with pumpkins +- [API] Added a way to unregister an altar component +- Moved anything related to Tier 6 behind an opt-in config. Please stop asking me how to get it. +- Fixed small demon stone bricks recipe so it returns 4 instead of 1 +- Ported some old rituals from 1.7 + - Cry of the Eternal Soul + - Reverence of the Condor + - Ritual of the Feathered Earth +- Added a new ritual, Ritual of Grounding +- Optimized bound tool harvesting +- Fixed render issues with demon crystals +- Fixed Hymn of Syphoning not updating some tanks visually +- Added very basic documentation for several rituals to the guide book +- Made meteor costs for Mark of the Falling Tower configurable in the meteor json +- Fluid related sigils should now work identically to buckets of the fluid +- Fixed ritual tinkerer area setting behaving wonkily +- Fixed Seer Sigil not working for incense altars +- Added the ability to buff movement and updraft arrays by providing more of their ingredient +- Ported the ritual dismantler from 1.7.10 +- Logic fix for the Solar Powered + - Now it requires a clear line of sight to the sky as well as it being day time +- Fixed Sigil of Magnetism AOE being offset from the player +- Rewrote commands + - They're different in some way, some how + - Don't ask me how +- Quality of life improvements for the ritual tinkerer +- Changed the activation crystal levels of some rituals to use the awakened crystal + - Mark of the Falling Tower + - All the living armor ones + - It's late and I'm tired don't hate me for being too lazy to look up their names +- Fixed up some bounding boxes for some blocks with fancier models +- Sentient Bow now properly handles modded and potion-ified arrows + +I can't wait for this to turn out to be very broken so I can yell at the contributor :> + ------------------------------------------------------ Version 2.3.3 ------------------------------------------------------ diff --git a/gradle.properties b/gradle.properties index 85df68d7..0e38a009 100644 --- a/gradle.properties +++ b/gradle.properties @@ -1,6 +1,6 @@ mod_name=BloodMagic package_group=com.wayoftime.bloodmagic -mod_version=2.3.3 +mod_version=2.4.0 mc_version=1.12.2 forge_version=14.23.5.2808 curse_id=224791