Fixed Elemental Crash
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d6a57ca644
commit
461c2127be
10 changed files with 4 additions and 545 deletions
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@ -9,15 +9,12 @@ import net.minecraft.entity.*;
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import net.minecraft.entity.ai.*;
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import net.minecraft.entity.monster.EntityCreeper;
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import net.minecraft.entity.monster.EntityGhast;
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import net.minecraft.entity.passive.EntityAnimal;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.passive.EntityWolf;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.item.ItemFood;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.pathfinding.PathEntity;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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@ -169,14 +166,6 @@ public class EntityIceDemon extends EntityDemon implements IRangedAttackMob
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return 0.4F;
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}
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/**
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* Returns the item ID for the item the mob drops on death.
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*/
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protected int getDropItemId()
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{
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return -1;
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}
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/**
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* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
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* use this to react to sunlight and start to burn.
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@ -389,54 +378,6 @@ public class EntityIceDemon extends EntityDemon implements IRangedAttackMob
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}
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}
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/**
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* Return this wolf's collar color.
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*/
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public int getCollarColor()
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{
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return this.dataWatcher.getWatchableObjectByte(20) & 15;
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}
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/**
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* Set this wolf's collar color.
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*/
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public void setCollarColor(int par1)
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{
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this.dataWatcher.updateObject(20, par1 & 15);
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}
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/**
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* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
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*/
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public EntityWolf spawnBabyAnimal(EntityAgeable par1EntityAgeable)
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{
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return null;
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}
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public void func_70918_i(boolean par1)
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{
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if (par1)
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{
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this.dataWatcher.updateObject(19, 1);
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} else
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{
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this.dataWatcher.updateObject(19, 0);
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}
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}
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/**
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* Returns true if the mob is currently able to mate with the specified mob.
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*/
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public boolean canMateWith(EntityAnimal par1EntityAnimal)
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{
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return false;
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}
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public boolean func_70922_bv()
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{
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return this.dataWatcher.getWatchableObjectByte(19) == 1;
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}
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/**
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* Determines if an entity can be despawned, used on idle far away entities
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*/
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@ -466,11 +407,6 @@ public class EntityIceDemon extends EntityDemon implements IRangedAttackMob
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}
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}
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public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
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{
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return this.spawnBabyAnimal(par1EntityAgeable);
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}
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/**
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* Attack the specified entity using a ranged attack.
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*/
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