Fix Sacrificial Runes not affect sacrifice amount (#713)

This commit is contained in:
Nick 2016-04-17 00:03:53 -07:00
parent 8ddd95b294
commit 458f8810b6
3 changed files with 7 additions and 5 deletions

View file

@ -52,7 +52,7 @@ public class ItemDaggerOfSacrifice extends Item implements IVariantProvider
if (BloodMagicAPI.getEntitySacrificeValues().containsKey(entityName))
lifeEssence = BloodMagicAPI.getEntitySacrificeValues().get(entityName);
if (PlayerSacrificeHelper.findAndFillAltar(attacker.worldObj, target, lifeEssence))
if (PlayerSacrificeHelper.findAndFillAltar(attacker.worldObj, target, lifeEssence, true))
{
target.worldObj.playSound(null, target.posX, target.posY, target.posZ, SoundEvents.block_fire_extinguish, SoundCategory.BLOCKS, 0.5F, 2.6F + (target.worldObj.rand.nextFloat() - target.worldObj.rand.nextFloat()) * 0.8F);
target.setHealth(-1);

View file

@ -148,7 +148,7 @@ public class ItemSacrificialDagger extends Item implements IVariantProvider
return super.onItemRightClick(stack, world, player, hand);
// TODO - Check if SoulFray is active
PlayerSacrificeHelper.findAndFillAltar(world, player, lpAdded);
PlayerSacrificeHelper.findAndFillAltar(world, player, lpAdded, false);
return super.onItemRightClick(stack, world, player, hand);
}